Big Two is an exciting game for four players which originated in China and quickly spread around the world due to its fun and addicting gameplay.
There are also variations of Big Two for 2 or 3 players described in the variations section below, along with a number of other changes or versions of Big 2 that may be encountered.
As this game has spread rapidly and is played in a great number of different locales, it is also found by a number of different names including Big Deuces, Da Lao Er, Top Dog, Sho Tai Ti and Choh Dai Di.
Players, Deck and the Deal
This game uses the standard deck of 52 cards which rank in the following order, from highest to lowest; 2, Ace, King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3. In addition to this ranking by denomination, the suits are also ranked in the following order, also from highest to lowest; Spades (♠), Hearts (♥), Clubs (♣) then Diamonds (♦). This suit ranking usually comes into play when cards of identical rank are played.
The ultimate objective of Big Two is to be the first player to get rid of all his cards.
The dealer can be determined using any of the standard methods, with cutting for high card a very common method. The ranking of the cards is identical to that given above for ranking of cards in the game. If two or more players cut cards of the same numeric ranking, the suit ranking is further used to determine the highest card.
Once the dealer is determined the dealer would shuffle the cards and offer the deck to the player to his immediate left for the cut. If this player declines the cut, the dealer himself should perform the cut.
Since Big Two is a game played in a wide range of geographical locales, a large number of variations or rule differences can be found. Below a number of these variations are described.
Many of the common of the variations are based on differences in allowable plays and ranking of such plays.
: This is a variant of Big Two which is widely played in the Philippines. In Pusoy Dos the ordering of the suits is modified. The ranking of the suits in this version is, from high to low; Diamonds, Hearts, Spades and then Clubs. The player who holds the three of clubs is the first to play. Additionally, in Pusoy Dos, the scoring is somewhat different. The first player to run out of cards would score 1 point while all other players score 0. However, if the winners last combination played includes any twos, he can score significantly more points as per the following chart:
|Number of Twos in Last Combination Played||Total Score Earned for the Hand|
The first player to reach some pre-designated number of points (such as 20) would be declared the winner.
Bu Bu Gao Sheng
|In Bu Bu Gao Sheng, certain 5 card combinations can be played out of turn.|
: This variation is played identically to the standard game of Big Two with several exceptions:
In Bu Bu Gao Sheng, flushes are not valid combinations and cannot be played. Full houses are allowable plays, but are considered lower rank than a straight, thus the ranking for five card combinations in Bu Bu Gao Sheng is (from low to high): Full House, Straight, Four of a kind (with odd card), Straight Flush.
In addition, Bu Bu Gao Sheng allows a player to play certain five card combinations out of turn. Thus, if a player holds a valid four of a kind five card combination or a straight flush combination that can beat the currently played five card combination, he may immediately play it to the center, out of turn. If two players attempt to do so at the same time, the first combination to hit the table is considered the first played. Scoring is also somewhat different. The winner receives 1 point per card for each card left in an opponents hand if they have 10 or less cards, and 2 points per card if the opponent has 11 or more cards remaining in their hand.
: In some variations of Big Two, the game does not end when the first player runs out of cards but continues until there is just one player with cards remaining. When a player plays his last card in a legal play, he simply waits out the remainder of the hand. This continues until only one player has cards remaining, who has been defeated by all the other players. When a player plays his last card, and none of the remaining players with cards are able (or want) to beat the combination, the opportunity to start with a new card or combination goes to the next player in turn who has cards remaining.
Simplified Dealing Procedures
: In some games, the normal procedures for determining which player receives the first card in the deal are removed. In these instances, the player to the immediate right of the dealer would receive the first card, with the deal continuing in the normal counter-clockwise rotation used for this game.
Big Two for Two Players
: A two player version of Big Two is also often played with rules very similar to the four person version. Different variations for two players call for each player to receive differing numbers of cards, but one of the more common variations has both players receiving 21 cards with the remainder of the deck set aide, unused in the rest of the hand. The player who holds the lowest card plays first, using this card in some combination. Since it may not be readily apparent who holds this lowest card, the players can start with one player announcing the lowest card (i.e. three of diamonds), and a player states whether he has that card, and if so, can then proceed to make a first play. If no player has that card, the player would then announce the next lowest card in the deck (i.e. four of diamonds), and if either player has it they would announce this and then make an appropriate play. This could continue until the lowest card in the deck was discovered, with play then continuing as normal. All other rules are played identically to the standard four player version of Big Two including the scoring. If a player holds more than 13 cards when his opponent plays his last card that player would be assessed a 3 point penalty.
Big Two for Three
: Big Two is also widely played with three players in a variation similar to that for two players. When three participants are playing, each player would receive 17 cards and the last card is dealt face up to the center of the table. Whichever player holds the three of diamonds would then take this card up into their hand. If that last card happens to be the three of diamonds, the holder of the three of clubs would take the card. The player taking this card would then start by making the first play (which must include the three of diamonds). The remainder of the rules are identical to the standard four hand game including in the scoring. If a player has more than 13 cards remaining in his hand when the winner of the hand plays his last card, he would be assessed a penalty of 3 points.
Alternate Flush Ranking
: In some games, players will rank flushes first based on the highest card contained in the flush (with twos considered the highest ranked card in any suit) rather than using the suit of the flush as the primary ranking mechanism. The suit of the flush is only used if the flushes contain all cards of the same denominations.
Twos in Straights and Straight Flushes
: Another ranking change sometimes used in Big 2 is regarding straights and straight flushes containing twos. In the standard version, a straight containing the two (i.e. 2, 3, 4, 5, 6) is ranked based on the highest card in the straight (ie. 6) while one variation states that the 2 is considered the highest card in the flush (although it occurs at or near the bottom of the sequence).
Additional Penalties for Twos
: Another variation of Big Two that is sometimes encountered regards additional penalties applied to a holder of unplayed twos at the end of a hand. Using this rule, a player is penalized an additional one point for each 2 they are found to have remaining in their hand.
: In some versions of Big Two, quads are played without the addition of the fifth odd card. Thus, a new, four card combination is added to the game. A quad is four cards of the same denomination. A quad of four higher ranked cards will beat one consisting of four lower ranked cards. Usually when this variation is played, the five card combination containing a quad is removed.
In some games, when a players hand consists of one card of every rank (including a 2), they are automatically declared the winner. A player holding such a combination should, before play begins, immediately play the hand to the table and the game immediately ends. For scoring purposes, the remaining players would all be considered to have 13 cards remaining in their hand.
: In some variations an Honour Hand is considered to be able to beat ANY other combination, including combinations consisting of a lesser number of cards. There are two honour hands in the game, any four of a kind with an odd card, and a straight flush. Thus, such an honour hand can be played by a player, in his proper turn, to beat any combination consisting of a lower number of cards (i.e. a triplet). As normal, these hands can also be used, with their normal ranking value to beat other five card combinations. Once played, this hand can only be beat by a higher such honour hand.
Indonesian Big Two
: In Indonesia, Big Two is often played with a number of modifications to the basic rules.
In this variation, when a player passes, he is no longer permitted to play any cards to the current combination set. He must wait until the current group of plays to the current combination is passed by three consecutive players and a new combination is played to the table to start a new group of plays. If all other players pass a combination made by a particular player, he is allowed on his next turn (after all other players pass) to beat his own combination he previously played.
The game is played in a series of 10 deals or rounds. The first deal of the series is begun with the player holding the 3 of diamonds having the first play, however for the remaining 9 deals of the set, the player who won the last hand is provided the opportunity to start the first combination. This player is not obligated to play the three of diamonds on his first play and his starting combination may be any legal play.
|When Big Two is played using Indonesian rules, Straights containing a 2 rank higher than other straights.|
Also in this variation, a straight (or straight flush) containing a 2 is considered higher ranked than any other straight which does not contain a 2. When comparing two such combinations that both contain a 2, the straights are then ranked according to the suit, using the normal suit ranking as for the standard game.
A player having only one or two cards remaining in his hand must announce this as soon as he reduces his hand to such a number of cards.
Indonesian Big Two also includes a number of scoring differences from the parent game. Players have opportunities to add and subtract points from their score during the hand and at the conclusion of each hand:
When a player manages to play the last of their cards, the remaining players are assessed a penalty dependant on the specific ranks of the unplayed cards in their hand as well as the number of cards still in their hand. The cards from 3 to A each add 1 point to that players score. Every two remaining in the hand scores five points for that player.
This penalty is doubled if the retains 11 or 12 cards in their hand. It is tripled if they retain all 13 cards still in their hand.
The last combination played by the Winner of the hand (which causes him to run out of cards) also provides an opportunity to reduce his score. Each two used in that last combination allows the player to subtract 10 points form his score. If his last, winning, combination contains no 2's he still scores -5 points.
Lastly, there are special combinations that when played and not beaten, allow the player to subtract points from his score.
- Four twos: Four twos allows the player to subtract 80 points from their current score. If played as their last combination (which causes them to run out of cards) they score -160 instead.
- Four of a Kind (non twos): If a player plays a four of a kind (not consisting of twos) and no other player can beat it, the player who plays the four of a kind instantly subtracts 20 points from their current score. If the player plays this as their last combination before they run out of cards and win the hand, they instead subtract 40 points from their current score.
- Straight Flush: If a player manages to play a Straight Flush which is not beaten by any other player, he instantly subtracts 40 points from his current score. If the player manages to play the combination when he runs out of cards, he subtracts 80 from his score instead.
At the conclusion of the 10 deals or rounds, the player with the lowest score is declared the winner of the game.
Partnership Big Two
: This version is designed for four players playing in two partnerships. Thus, the players are grouped into partnerships consisting of two players each. The partners should sit at the table in such a manner that play to the tricks alternates between members of the partnerships. The game is played identically to standard Big Two, with a few exceptions. When a player is the first to run out of cards during the hand, the game ends and the number of cards in each players hand is totaled. The team with the fewest total cards in their combined hands is declared the winner. Partners may not consult on the quality of their hands or what cards to play. If, at the end of a game both teams are tied, an abbreviated version of the game is played through multiple hands until the tie is broken. Thus, five card hands are distributed to the player and the game proceeds as normal, albeit with hands consisting of fewer cards. The player having the lowest card in their hand begins play. These abbreviated hands can continue as long as the number of cards in each partnership remains tied at the end of a hand. Once one team has fewer total remaining cards at the end of a hand, that team is declared the winner.
Double Deck Big Two
: Big two can also be played in larger groups of 8 players using a double deck (two standard 52 card decks). The rules are identical to the standard rules, save for the fact that one new type of five card combination is possible. With more cards of each denomination now found in this double deck, a five card combination consisting of five identically ranked cards is added. This combination is considered the highest five card combination. When comparing two combinations of five identical cards, the five of a kind in a higher denomination is considered the higher. Also, because there are two cards of each suit in the deck used in this variation, equal combinations could be made, but, as in the standard game, in order to beat another combination a combination must be higher in some aspect.
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