Cops and Robbers is a card game of the social family of card games. These are card games of a style in which the social aspect of the game is usually more important and pronounced then the actual card playing, in which the cards usually play a secondary role anyways. Cops and Robbers is a hilarious social game designed to be played by a minimum of four players and up to 16 or even more players. This game should not be confused with the outdoor children's game in which two groups attempt to "steal" or defend some object.
This game requires a small deck made up of a number of cards equal to the
number of players in the game. The makeup of most of this deck is irrelevant,
however several specific cards should be added to represent the aforementioned
cops and robbers of the games name. A Jack represents the Robber and an Ace represents the Cop. The remainder of the cards represent
civilians and any other card in the deck can be used for this. Thus, the small deck to be used for the game would include one Ace, One
Jack, and a number of cards of any other denominations such that the deck to be used will consist of the same number of cards as the number of players in the game.
The cards that will comprise the deck to be used for the game should then be thoroughly shuffled. The dealer then deals one face-down card to each player, starting with the player to his immediate left and taking the last card for himself. Each player should then look at his card which determine his role. A player should never reveal his role during the play of the game. Receiving the Ace indicates the player is the Cop, the Jack indicates he plays the part of a Robber and any other card signifies a civilian.
Once the cards have been dealt and each player has looked at his card to identify his role, the players should then begin looking at each other around the table. During this time, the Robber will wink at another player, attempting to ensure no other player but the played winked at, witnesses the wink. The player who was winked at should then say "The deal has been made.". If the robber, however, winks at the cop, the cop will instantly display his card (the Ace) and wins the hand. The cop also collects two points when doing so, while the robber loses two points.
After the statement has been made the cop then immediately shows his card (to prove his identity as the cop) and he will then attempt to determine the identify of the robber. He begins by then making a guess as to who he thinks the robber might be. The player he indicates must then show his card. If he is, in fact, the robber the hand ends and the cop earns two points for making the correct guess. However, for each incorrect guess he makes, he loses one point. The robber earns one point for each incorrect guess the cop makes.
The game can be played for a set number of hands, with the player who has the highest number of points at the end of the game declared the winner. Some players simply prefer to play each hand as a full game, with no cumulative scores recorded.
CandyMan: Cops and Robbers is sometimes played under the name CandyMan with somewhat different rules. The roles to be used in this variant are as follows: 1 Candyman (represented by a Jack), 1 Hall Monitor (represented by the King) and a number of Buyers equal to the number of remaining players in the game (which can be represented by any other cards in a standard deck).
Once each player has received his card and identifies his role (keeping his role secret from his opponents), a designated player gives a signal and the game begins.
As in the standard game, the players begin looking at each other around the table. The Candyman attempts to sell as many players Candy as possible before being caught by the Hall Monitor. He does this by winking at a specific player (attempting to be careful that other players do not see). The player who was winked at, providing he is not the Hall Monitor, says Sold. He then reveals his card and takes no further part in the game. He should be careful not to reveal the identity of the Candyman.
If the Hall Monitor believes he knows who the identity of the CandyMan is, he points at the suspected person (or says that player's name) and says "Busted". The Busted player must then expose his card. If that player is the Candyman the round ends and is scored. However, if this player is not the Candyman, that player turns his card back over and the round continues. The round continues until either the Candyman is Busted or only two players remain (the Candyman and the Hall Monitor)
who have not yet bought any candy. At the end of the round, scores can then be determined for that round and added to the player's cumulative totals as follows:
- The Hall Monitor loses one point for each incorrect bust. For correctly busting the Candyman, he earns 2 points.
- The Buyers earn one point for buying candy. A buyer can also earn one point for being falsely busted by the Hall Monitor.
- The Candyman earns one point for each candy sale (to a buyer). He loses 2 points if busted by the Hall Monitor.
At the end of a set number of rounds (or set amount of time) the game ends and the player with the highest number of accumulated points is declared the winner of the game.
Elimination Cops and Robbers: Another popular variant of Cops and Robbers allows for multiple cops and robbers, with more added depending on the number of players participating. The following chart shows the number of cops and robbers that should be included based on the number of players in the game:
Number of Players | Aces needed (Cops) | Jacks Needed (Robbers) |
4, 5, 6, 7 | 1 | 1 |
8, 9, 10, 11 | 2 | 2 |
12, 13, 14, 15 | 3 | 3 |
16, 17, 18, 19 | 4 | 4 |
The remaining cards representing the civilians can be any other cards from a standard card deck.
The deck should consist of a number of cards equal to the number of
participants in the game. Once the deck to be used for the game has been created, the dealer thoroughly shuffles the deck and deals one face-down card to each player. Each player should then look at his card but not allow any other player to see what card he was dealt. As in the standard version, an Ace indicates a Cop, a Jack a Robber and any other card indicates a Civilian.
Once the players have each viewed his card (and thus his role for the hand) the players should then all begin looking at each other. The robbers will then attempt to wink at the other players, attempting to avoid winking at a Cop, as that will instantly reveal that he is a robber. When a civilian is winked at by a robber he must say "I have bee robbed" and then is considered to be eliminated from the game. This player should then take no more participation in the current game, and not speak during the remainder of the game. If a Cop notices a robber winking (either at himself or at another player) he may then attempt to make an arrest. He must then point at the player who he believes is the robber and indicate he intends to arrest that player. If the accused player is, in fact a Robber that player must then expose his card face-up on the table for all active players to see. The Cop player must also expose his own card face-up on the table. If the arrested player is not a robber, he must still show his card, but may elect to only show the card to the Cop. The Cop must also show his own card to that player. If a robber winks at another robber, the other robber should say nothing at all, with the original robber then knowing that player is another robber. Alternatively, the second robber may wink back in response to the first robber, but this can be risky to ensure the Cop does not spot the exchange of facial gestures. If a Cop incorrectly attempts to arrest two players who are not robbers, that player is also eliminated from the game, taking no further part in the game.
If the robbers manage to eliminate all the civilian players from the game before all robbers are arrested the robbers are declared the winners of the game. If the cops manage to arrest all the robbers in the game, the cops (and
any civilians who have not yet been eliminated from the game) win the game.
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