Doppelkopf is a German card game which bears some resemblance to Schafkopf (Sheepshead). It is particularly popular in northern Germany. The game is designed for four players, which play in ever-changing partnerships throughout play of the game.
The game uses a special 48 card deck which is comprised of two reduced 24 card decks shuffled together. Thus, the deck as used for Doppelkopf consists of eight cards in each of the following denominations (two in each suit); Ace, King, Queen, Jack, 10, 9, 8, 7.
Determination of seating positions and the first dealer can be performed using a variety of methods, with cut for high cards commonly used. Each player would thus draw a card from the shuffled, face-down deck. The player drawing the highest ranked card would have first choice of seats, the player with the next highest having the next choice, and so on until all four players are seated at the table. The player drawing the highest card of all is set as the first dealer. Thereafter, the role of the dealer rotates around the table in a clockwise direction from player to player.
After the first dealer has been selected, this player should thoroughly shuffle the cards and offer it to the player at his immediate left to cut. After the cut, the dealer begins the deal. He deals the cards in three card, face-down packets, starting with the player to his immediate left and continuing in a clockwise direction. He continues dealing until each player has a total of 12 cards. After the deal, the players pick up the hand for examination, and it is determined what type of "game" is to be played during the hand. Starting with the player to the dealer's left
and continuing in a clockwise direction, each player makes one of two announcements, either "Gesund" (German for good), or Vorbehalt (reservation). An announcement of Gesund indicates the player is satisfied to play a normal game. However, if any player announces
"Vorbehalt", this indicates the player prefers to play at something other than a normal game.
Normal: If all four players declare "Gesund", this indicates a Normal game is to be played, as opposed to one of several special games which are described further below. In this "Normal" game, the two players who each hold a card in the rank of the Queen of Clubs become temporary partners during the hand (called the "Re-team"), playing against the other two players (called the "Kontra-team"). However, the players holding these cards in hand do not announce this, so it will not at first be apparent, only being fully revealed until those Queens are played during the hand or a special call is made during play of the hand. If the same player has both of the
identical cards of the Queen of Clubs, he must then play alone against the other three players (called a Silent Solo), but does not announce this fact.
Normal Game Trump Suit and Card Ranking:
In a Normal game, there is a permanent trump suit as follows (shown ranked from high to low): 10 of Hearts (♥), Queen of Clubs (♣), Queen of Spades (♠), Queen of Hearts (♥), Queen of Diamonds (♦), Jack of Clubs (♣), Jack of Spades (♠), Jack of Hearts (♥), Jack of Diamonds (♦), Ace of Diamonds (♦), 10 of Diamonds (♦), King of Diamonds (♦), 9 of Diamonds (♦). In the suits of Clubs (♣) and Spades (♠), the ranking of the cards are as follows (also shown from high to low): Ace, 10, King, 9. In the suit of Hearts (♥), which has been reduced to three cards, the ranking of the cards are, from high to low: Ace, King, 9.
Thus, after each player has announced his intention
and any player has indicated they want to play something other than a normal
game (declaring "Vorbehalt") the players then have the opportunity to make a
bid for what type of game they would prefer to play the hand at. Thus, each of the players, again in a counterclockwise direction starting with the player at the dealer's left, makes a bid of the specific special game he prefers to play the hand at. The following are the types of special games these players can announce (shown in order from lowest to highest valued):
Hochzeit (Marriage):
This is the lowest ranked of the special games. This special game can only be announced by a player who has both cards of the Queen of Clubs (called the Old Women) in hand. If this announcement is the high bid game, the first other player to win a trick is set as this player's temporary partner for the duration of the hand. These two players are the "Re-team" and the remaining two players are the "Kontra-team" for this hand. However, if the player who announced this bid wins the first three tricks of the hand, he plays alone against the other three players (which can also earn that player bonus points). The permanent trump suit and ranking of this and the other suits is the exact same as in a Normal game.
Armut (Poverty)
: This special bid can only be announced if a player has three or fewer total trump cards in hand. If this bid does become the high bid for the hand, this high bidder than places three cards face-down on the table. These cards must include all that player's cards of the trump suit. Each other player, starting with the player at that player's left then has the opportunity to take these cards into his hand, indicating he will be that player's temporary partner for the duration of the hand (these players are the "Re-team" and the opposing team is the "Kontra-team"). The player taking these three cards then selects any three cards from his own hand (which may include cards from the original three cards picked up) and passes them back to the high bidder. If no other player elects to pick up these cards (and thus being set as that player's partner), the cards are all thrown in and the same dealer deals a new hand.
Solo
: This is the highest special game bid in the game of Doppelkopf. A Solo announcement indicates the player intends to play alone against the other three players. The player also states a specific type of Solo he intends to play, as follows (which changes the ranking of the cards in the trump suit for the hand):
Trump Solo:
In this declaration the high bidder announces a specific suit to be set as trump for the hand as Clubs, Spades or Hearts. In this variant the ranking of the cards in the trump suit are as follows (from high to low): 10 Hearts, Queen Clubs, Queen Spades, Queen Hearts, Queen Diamonds, Jack Clubs, Jack Spades, Jack Hearts, Jack Diamonds, Ace of selected trump suit, 10 of selected trump suit, King of selected trump suit, 9 of selected trump suit. In the suits of Clubs and Spades (unless one of these suits is selected as the trump suit), the ranking is, from high to low: Ace, 10, Queen, 9. In the suit of Hearts (unless this is the selected trump suit), the cards rank (from high to low): Ace, King, 9. Note that if Diamonds are selected as the trump suit, the ranking will thus be exactly the same as in a Normal game.
Queen Solo:
This declaration indicates that only the four Queens will be set as trump for the hand. Thus, the trump suit consists of exactly four cards, ranked from high to low as follows: Queen Clubs, Queen Spades, Queen Hearts, Queen Diamonds. The ranking of the
cards in each of the four non-trump suits are as follows (from high to low): Ace, 10, King, Jack, 9.
Jack Solo:
In this declaration, the four Jacks are the permanent trump suit set for the hand. Thus, the trump suit consists of the following cards (shown highest to lowest): Jack Clubs, Jack Spades, Jack Hearts, Jack Diamonds. The cards in the four suits rank as follows (from high to low): Ace, 10, King, Queen, 9.
Ace Solo (Fleischloser or Vegetarian Solo):
In an Ace Solo declaration, there is no trump suit set for the hand. In this declaration the ranking of each suit is as follows, from high to low: Ace, 10, King, Queen, Jack, 9.
Each of the players who originally declared "Vorbehalt" has one
opportunity to declare his game. The player who bids the highest special game
type, is the high bidder for the hand, and is set as the "Maker" for the
hand. If two or more players tie for highest special bid, the first of these
players to have made the tying bid is considered the high bidder, thus becoming the "Maker" for the hand.
After the completion of the bidding and the game type to be played is determined, play of the hand begins with the player to the immediate left of the dealer playing the first card to start the first trick.
The card led to a trick can be any card of choice from that player's hand. Each other player in a counterclockwise direction then plays one card from his own hand to the same trick. If a player has a card of the same suit as led to the trick he must play such a card to the trick. If the player does not have a card of the suit originally led to the trick he may play any card from his hand, including a card of the designated trump suit (if there is a trump suit). Each trick is won by the highest trump card played to that trick. If the trick contains no cards of the trump suit, the highest card of the suit originally led to the trick wins it. If two identical cards (both in suit and rank) have been played to the same trick, the first such card played is considered the higher card. The winner of each trick takes the cards won in that trick and sets them aside, face-down in a won cards pile and then leads the first card to the next trick.
It should be remembered that the cards which comprise the trump suit for the hand are all considered their own specific suit, regardless of the actual suit marking on the card. Thus, any card which is part of the current, set trump suit may only be played to a trick in which a trump suit is led to the trick or the player has no card of the suit originally led to the trick. In some case, such as Queen Solo and King Solo, there are actually five suits in the game, the special four card trump suit and the other four normal suits.
The object of the game is for the "Re-team" (or the Solo player if a player
elected to play alone), to capture 121 or more points during the hand, while the goal of the "Kontra-team" (the opponents of the "Re-team") is to prevent the "Re-team" from doing such. Points are earned during the hand by capturing certain point scoring cards in tricks during play of the hand. The following chart shows the value of each card so captured in a trick:
Card
Point Value
Ace
11 Each
Ten
10 Each
King
4 Each
Queen
3 Each
Jack
2 Each
9
0
If the "Re-team" manages to capture the expected 121 points during the game, that team wins the hand and each member of that team will win a number of game points (described in the scoring section below). However, if that team fails to win at least 121 points, the opponents are said to win the hand instead, and each member of the opposing team will score 1 or more game points instead.
Announcements: During play of the hand, certain announcements can be made by certain members of a team which will effect the Game Point values scored at the end of the game. The following are the announcements which may be made during play:
"Re" or "Kontra":
Any time during the hand up to the first lead to the second trick of the hand, either member of the "Re-team" may make an announcement of "Re". This will increase the game point score earned during the hand from 1 to
3 for either the "Re-team" or the "Kontra-team". Similar to a call of "Re", any time up to the lead to the second trick during the hand, either member of the "Kontra-team" may make an announcement of "Kontra". This causes the members of the "Kontra" team,
if able to win the hand to score three points instead of the usual one (however, if the "Re-team" did or does not announce "Re" that team only scores 1 game point if managing to win).
Additionally, if one team calls "Re" or "Kontra" as appropriate, a member of
the opposing team may, any time up to the lead to the trick is made, respond with the appropriate call (either "Re" or "Kontra"), which will effectively quadruple the number of points earned during this hand
(thus the winning team will score four points for the win). It should be noted that, if "Kontra" is announced but "Re" is not announced during a particular hand, the requirements for the "Re-team" to win the hand is reduced by one point, and thus need to score 120 or more points to win the hand. In this event, the "Re" team would also score double for scoring 120 or more points during the hand.
"No 90":
Another call which may be made is "No 90". This is an announcement by either team indicating that they believe the opposing team will score less than 90 points during the hand. If they are correct, the team announcing "No 90" scores 1 additional game point. This announcement must be made before the lead card is played to the third trick of the hand. However, if a player makes this declaration, and the opponents manage to score 90 or more points, those opponents win, regardless of how many points scored (as long as that teams score is 90 or higher).
"No 60":
Similar to a call of "No 90" either member of either team may announce "No 60". This is an announcement indicating that the player believes the opposing team will score less than 60 points during the hand. If the announcement is correct, the members of the team of the player making the call score one additional game point for that call. This announcement must be made before the lead to the fourth trick of the hand. If a player makes this announcement and the opposing team does manage to earn 60 or more points during the hand, the opposing team is automatically set as the winner regardless of how many points they may have actually scores (as long as they score 60 or more).
"No 30":
"No 30" is a call by a member of either team indicating
they believe the opposing team will score less than 30 total points during
the hand. If correct, the members of the team making this announcement score
one additional game point. This call must be made before the lead card to
the fifth trick is made. If a member of a team makes this announcement and
the opposing team does score 30 or more points, that opposing team is
declared the winner regardless of how many points they actually score (as
long as the team declaring the No 30 scores 30 or more card points).
"Schwarz":
An announcement of "Schwarz" is a call that a member of a team believes that the opposing team will win 0 card points during the hand. If correct, the members of the team of the player making this announcement score an additional game point. This call must be made by a player before the lead to the sixth trick of the hand. If a member of either team makes this announcement and the other team manages to win any points during the hand, that opposing team wins the hand.
The "No" and "Schwarz" announcements may only be made after a "Re" or "Kontra" call (or both) has previously been made. When a player announces one of these calls, he must, of course, also state if he is a member of the "Re-team" or the "Kontra-team". It should also be noted that in the event of any of the "No" calls, if the announcement is incorrect and the opposing team manages to score at least as many points as the "No" call, that opposing team automatically wins the hand as well as any Game Points that normally might have bee awarded to the team who made the No call (including the applicable points for the "No" announcement).
Scoring: After play of the hand is completed and the winning team determined, the scoring for the hand is accomplished. The following shows the possible scores during a hand:
Game:
The team which managed to win the hand earns 1 Game Point. In
the event of a "Re" or "Kontra" this is increased to three points. If announcements of both "Re" and "Kontra" are made during the same hand, the score is
increased further to four points.
Old Women:
If one team had both Queen of Clubs, and the other team managed to win the hand, that team scores one additional point.
No 90:
If one team captures less than 90 points during a hand, each member of the opposing team scores one additional Game Point.
Announced No 90:
If a member of a team announces "No 90" and the
opposing team, do in fact, capture less than 90 points, the members of the
team making this announcement score one additional Game Point.
No 60:
If one team captures less than 60 points during the hand, the members of the opposing team score one additional Game Point.
Announced No 60:
If a member of a team announces "No 60" and the opposing team fails to capture at least 60 points, the members of the team making this announcement score one additional Game Point.
No 30:
If one team captures fewer than 30 points during the hand, the members of the opposing team score an additional Game Point.
Announced No 30:
If a member of a team announces "No 30" and the opposing team captures less than 30 total points during the hand, the members of the team making that announcement score 1 additional Game Point.
Schwarz:
If one team scores 0 points during the hand, each member of the opposing team scores one additional Game Point.
Announced Schwarz:
If a member of one team announces "Schwarz" and the opponents score no points during the hand, the members of the team announcing "Schwarz" earn one additional Game Point.
All members of a team score all applicable Game Points as earned from this list.
Bonus Points: In addition to these standard Game Points which can be earned during a hand, there are several categories of Bonus Points which can be earned during play, as per the following list:
Catching the Fox:
If a team manages to capture an Ace of Diamonds (called The Fox) from the opposing team during a trick, the capturing team scores one bonus Game Point. If the team who plays the Ace of Diamonds wins the card, no points are scored for winning the card. To help signify this, the Ace of Diamonds should be placed face-up in the pile of cards won in tricks by the team who so wins the card. This does not apply in the event the Game selected is one of the "Solo" games.
Charlie Miller:
If a team manages to win the last trick of the hand and that trick includes the Jack of Clubs, which was played by a member of the opposing team, the team winning that trick scores one Game Point and the opponents lose one Game Point. If the same team wins that trick as played the Jack of Clubs to that last trick, no score is earned or lost for the card. This additional score does not apply in the case in which the Game type selected is one of the "Solo" games.
Doppelkopf:
A team who manages to win a trick which includes only Aces and Tens in that trick earns each member of that team one Game Point. To help signify this, one card from the trick should be placed face-up in the captured cards pile.
After all Game Points earned by each player are calculated at the end of a hand, each member of the winning team earns his total number of Game Points for the hand per opponent, and each member of the losing team must subtract this same number of Game Points from his own cumulative Game Points score. After some set number of hands (which should be an even multiple of four), the player with the highest total of Game Points is declared the overall winner.
Variations and Optional Rules
40 Card Pack:
In a variant which is often played, the deck is further reduced to a 40 card pack. In order to so reduce the deck in this way, all the nines are removed from the deck normally used to play the game. The ranking of the cards is exactly the same save the fact that there will be no card of rank nine in any suit. In all other aspects, this version is played identically to standard Doppelbock.
Ten of Hearts:
Another fairly popular variant is to change the rule
for the results of a trick in which both of the cards of rank 10 of Hearts are played to the same trick. In the normal rules, the first such card played to the trick would win it. However, in this variant, specifically for the case for these two cards, the second 10 of Hearts played to the trick would win the trick.
In all other aspects the game is played the same as for the normal Doppelbock when using this variant rule.