How to Play Dou Di Zhu

Dou Di Zhou (Dou Dizhou) is a fun game which originated in the Hubei province in China and is very popular in most areas of that Country. Dou Di Zhu translates roughly in English to Fighting the Landlord, reminiscent of class struggles in China's past. The game is thus sometimes called Farmers and Landlords. The game is designed to be played by three players using a 54 card deck. This deck consists of one standard 52 card deck along with two Jokers. Each of the Jokers should be distinguishable from each other, such as one color Joker and one black and white Joker. The ranking of the cards in the deck used for the game (from highest to lowest); Color Joker, Black and White Joker, 2, Ace, King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3. The suits of the cards are irrelevant during play of this game.

Determination of seating positions can be performed in a variety of methods, with drawing for high cards a standard way. The players take seats in the order of cards drawn from the shuffled deck from highest to lowest. If two or more players draw cards of the same rank, those players should draw again until each player has drawn a card of a unique denomination. The player who draws the highest card of all should be the first to begin the drawing of cards into the hand (see below). Once the players are seated at the table, one random card from the shuffled deck should be faced in the other-wise completely face down, shuffled deck. After this the player who had drawn the highest card for determination of seats, then draws the top card from the face-down stock. This continues with each player drawing one card at a time from the top of the face-down stack, progressing in a counter-clockwise rotation. This continues until each player has a total of 17 cards. The remaining three cards are left face-down in the center of the table.

The players then pick up their cards and a round of bidding begins. The player who received the face-up card from the deck while drawing is the first player to begin bidding. A player may make a bid of 1, 2, or 3 based on the number of points he is willing to risk on the had for the privilege of becoming the Landlord for the hand. In order to be considered a valid bid, the bid must be higher than any previous bid during the bidding round. The bidding continues in a counter-clockwise rotation around the table until a player on his turn to bid makes a bid of 3 or the last high bid is followed by two consecutive passes. If no bids are made during a hand, with all players initially passing, the cards are thrown in, reshuffled for a new hand. At the end of the bidding round, the player who made the highest bid takes the role of the Landlord for the hand and the other two players are his opponents (the Farmers or Peasants) with the mutual goal of preventing the Landlord from winning the hand. Once the Landlord for the hand is determined, that player exposes the three cards in the center of the table and then, after all players have had the opportunity to see these cards, he adds them to his hand.

The landlord also gets the privilege of making the first play. The object of the game is to be the first player to deplete all cards from his hand. He does this by playing a legal combination of cards to the table. The first play in a series in any combination can be any valid and legal combination. However, after this first play, in order for the next player in turn to make a play of his own, he must play a higher ranked combination of cards of the same type and same number of cards. If a player cannot (or chooses not to) beat the previous play he may simply pass. The turns rotate in a counter-clockwise direction around the table. The following shows the valid combinations that can be played on a turn are as follows:

CombinationDescription and How RankedExample
Single CardThis is a combination consisting of one single card. To beat a previous play of this combination a player must play another single card of a higher denomination.Single card combination
PairThis is a combination consisting of two cards of the exact same denomination. A pair can be beaten by a pair of cards of a higher denomination.Card pair combination type
TripletA Triplet is three cards of the exact same denomination. A specific Triplet can be beat by another Triplet of a higher denomination.Triplet combination
Triplet with KickerThis is a combination consisting of three cards of the same denomination and a fourth card of any other rank. A Triplet with Kicker can be beat by another Triplet with Kicker combination in which the rank of the Triplet cards is of a higher denomination.Triplet combination with kicker
Triplet with PairThis combination consists of five cards, three cards of the same denomination and two other matching cards. A Triplet with Pair can be beat by another Triplet with Pair in which the Triplet consists of higher ranked cards than the first Triplet.Triplet combination with Pair
Sequence (Chain)A Sequence is five or more cards in direct numerical sequence. The lowest allowable card in any sequence is a 3 and the highest is an Ace (Jokers and Twos are not permitted as part of a Sequence). A sequence meld can be beat by another sequence meld consisting of the same number of cards but in which the highest card in the sequence is of a higher denomination than that of the previous sequence.Sequence combination
Pair Sequence (Sisters)A Sequence Pair consists of a minimum of at least three pairs of cards, with the denomination of each pair in direct sequence. A Sequence pair can be beaten by a similar sequence pair consisting of the same number of cards but in which the highest pair in the sequence is higher than that of the previous sequence.Triplet Sequence
Triplet Sequence (Airplane)A Sequence Triplet consists of a minimum of at least two Triplets in which the cards of the two sets of triplets are in direct sequential order. A Sequence Triplet can be beaten by another Sequence Triplet consisting of the same number of cards but in which the highest ranked Triplet in the sequence is higher than that from the previous Sequence Triplet.Triplet combination with Pair
Triplet Sequence with KickersA Triple Sequence with Kickers consists of a Triplet Sequence (as described above) with the addition of a number of odd, unmatched cards equal to the number of Triplets contained in the combination. These additional cards may not be of the same denomination as any other card in the Triplets Sequence with Kickers combination. A meld of this type can be beat by another Triplets Sequence with Kickers in which the highest Triplet in the sequence is higher than that of the previous such Triplets Sequence with Kickers.Triplet sequence with kickers
Triplet Sequence with PairsThe Triple Sequence with Pairs consists of a Triplet Sequence (as described above) with one additional Pair of cards added for each Triplet included in that Triplet Sequence. A combination of this type can be beat by another Triplet Sequence with Pairs in which the highest Triplet included in the sequence is higher than the previous such combination.Triplet sequence with pairs
Quad Set (Quadplex) with KickersA Quad Set with Kickers is a combination consisting of four cards of the exact same denomination and two additional cards included. Each of the two kicker cards must be distinct from any other card comprising that same combination. A Quad Set with Kickers can be beat by another similar meld in which the four equally ranked cards are of a higher rank than that of the previous Quad Set with Kickers.Quad with kickers
Quad Set (Quadplex) with PairsA Quad Set with Pairs is a combination consisting of four cards of the exact same denomination and two additional pairs. A Quad Set with Pairs can be beaten by another Quad Set with Pairs in which the four equally ranked cards are of a higher denomination than that of the previous Quad Set with Pairs combination on this round.Quad set with pairs

In addition to these types of combinations, there are also two special types of melds which can be played to beat any other combination:

Special CombinationDescriptionExample of Combination
BombFour cards of the exact same denomination. This combination can beat any other combination in the game except a Rocket (see below) or another Bomb of higher ranking. When comparing two Bombs to determine which one is higher ranking, the one which is comprised of higher ranking cards is considered to be the higher.Bomb combination
Rocket (or Nuke)A Rocket consists of the two Jokers. This combination is the highest ranking combination in the game and can be played, on a players turn, to beat any other previous combination.Rocket combination

The play rotates in a counter-clockwise rotation around the table with the players attempting to beat the previously played combination. If unable or unwilling to beat that combination a player passes. If a player has previously passed during the round, he may play at his next opportunity on the same round if able and willing. If any play is followed by two consecutive passes, the cards from the previous combinations are set aside and the player who played the last combination to the table begins a new round, playing any legal combination of cards from his hand to the table. The game continues in this manner until one player manages to play the last card from his hand in a legal combination. When this occurs the hand immediately ends and scoring is calculated.

Scoring: If the Landlord was the first player to run out of cards he wins the hand. He earns a number of points from each opponent based on the amount of his bid. If one of the Farmers is the first player to run out of cards during the hand, the Farmers are considered the winner for the hand and each of the Farmer Players collects the amount of the bid from the Landlord player. However, for each Bomb or Rocket that was played during the hand, all scores (won or lost) for that hand are considered to be doubled. In addition, if during the hand the Landlord wins with neither Farmer able to make any valid plays during the hand, the final scoring is doubled. Similarly, if the Farmers win the hand and the Landlord only managed to play one combination during the hand, the final score for the hand is doubled. The game continues for a predetermined number of rounds. At the end of this time, the individual player with the highest total score is declared the overall game winner.
Variations and Optional Rules

Kitty Cards: Some players slightly change the rules regarding the three card Kitty. In the standard version of the game as described above, the Landlord player must first show these three cards before adding them to his hand. In some games, however, the Landlord is not required to show these cards to the other players first, and simply adds them to his hand without exposing them to the other players.

Six Player Dou Di Zhu: There is also a unique six player variant of Dou Di Zhu which is sometimes played. This version is played by six players using three standard packs of cards including 2 distinct Jokers per pack. Each of the decks should have the same back design. The ranking of the cards is the same as in the standard three player variant as described above.

Determination of seating positions and the first player to draw cards is the same as in the standard variant. Similar to the standard version, one random card from the deck is faced and placed near the center of the large deck used for the game. As in the three player variant, the players then begin, one-by-one and in a counter-clockwise direction around the table, drawing the top card from the stock. This continues until each player has a total of 26 cards. The last remaining six cards from the deck are then placed face-down in the center of the table. Dissimilar to the standard game, there is no bidding for the right to be the Landlord for the hand. Instead, the player who received the face-up card becomes the first Landlord for the hand. This player will actually have a secret second Landlord player who will work in partnership (unknown at first to any of the other players, including the first Landlord) with the first Landlord to defeat the Farmers during the hand.

Determination of the second Landlord After all players have drawn the necessary cards, the Landlord player adds the six face-down cards from the center of the table into his own hand without showing them to the other players. The identified Landlord player will then examine his hand and publicly announce his highest pair of exactly identical cards. Although suits are normally not considered or important in this game, for this express purpose, for this purpose, this pair must be of the same suit and rank. After this announcement, whichever player has the third card of that same rank and suit becomes the second Landlord. He does not announce this fact but will attempt to assist the first landlord in winning the hand.

The hand itself is played identically to the three player variant, with the following differences: In all other aspects, this version of the game is played identically to the standard variant as described above.

Four Player Dou Di Zhu: Dou Di Zhu is also sometimes played as a four player game, particularly in the Jiangsu and Zhejiang provinces in China. It is played identically to the more popular three handed variant with the following differences: In all other aspects this game is played identically to the standard three player variant as described above.

Big Three: Big Three is another Chinese game in which the gameplay has some distinct resemblances to Dou Di Zhu. The game is known as Da San in Chinese, and also sometimes played under the name Dig a Hole.

Similar to Dou Di Zhu, Big Three is usually played by three players and is played using one standard 52 card deck. However the deck used for playing Big Three does not contain Jokers. The ranking of the cards used in Big Three are as follows (from high to low); 3, 2, Ace, King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4.

To determine the first dealer, each player should draw one card from the shuffled deck. The player drawing the highest ranked number card in this deal is set as the first dealer. Specifically for purposes of this draw, Aces have a value of 1, 2 two, 3 three, 4 four and so on. Face cards have a value of 0. If multiple players draw cards with the same value, those players should discard that card and draw another card, continuing to draw until drawing a card of a rank in which no player has yet drawn. If seating positions at the table is also disputed, this can also be determined in the same way, with the players taking seats at the table in order from highest to lowest.

After the first dealer has been selected, this player should thoroughly shuffle the cards and offer the deck to the player at his immediate left to cut. After the cut, the dealer places the deck face-down in the middle of the table. As in most Chinese games, there is no actual deal but rather the players, in a counter-clockwise direction, starting with the dealer, each draw a card from the face-down deck and add it to his hand in a manner such that no other player can see his cards. This continues until each player has a hand of 16 total cards, which should leave four undrawn cards in the middle of the table. After each hand, the winner of the previous hand becomes the dealer for the next hand.

After the players have drawn the necessary number of cards, a bidding round begins. The player who has the four of Hearts card in his hand makes the first bid. If no player has this card (it being one of the four face-down undrawn cards), the player with the lowest card in the suit of Hearts starts the bidding. The first bidder, must make a bid of at least one, but may bid as high as 3. A player's bid is the number of points that may player can win or lose on the hand. After the first player's bid, the bidding continues in a counter-clockwise direction around the table. Each player must either Pass or make a bid higher than the current high bid. The bidding continues around the table until one player bids 3 (instantly winning the bid) or a bid is followed by two consecutive passes.

The player who made the highest bid is then set as the Player of the hand and plays against the other two players as his opponents. This Player then picks up the four face-down cards in the center of the table adding them to his own hand, but does not show any of his cards to his opponents.

After the auction, the player who had the first bid (whether he actually won the bidding or not) also has the first play. This player then may make any of several legal plays in the game. The following are the legal combinations in which this player can make:

Combination TypeDescriptionExample Play
Single CardThis can be any single card of any rank or suit from the player's hand. In comparing two such single card combinations, the higher ranked is the card as per the card ranking of the cards as used for Big Three (see above).Single card combination in Big Three
PairThis combination consists of two cards of the same rank. In comparing multiple pairs, the highest ranked is that in which the pair contains the highest ranked cards.Pair combination in Big Three
TripleThis combination consists of three cards of the same rank. In comparing triplets, the highest ranked is that in which the triplet consists of the highest ranked cards.Triple combination in Big Three
QuadThis combination consists of all four cards in the same rank. In comparing multiple quads, the highest ranked is that in which the cards making up the quad contain the higher ranked cards.Quad combination in Big Three
RunA run is a combination which consists of three or more cards all in direct sequence, irregardless of suit. In comparing runs (which can only be compared with those consisting of the exact same number of cards), the highest ranked run is that which has the highest ranked card within it. A run may never contain cards in the rank of 2, 3, or Ace.Run combination in Big Three
Run of PairsThis combination consists of two identical runs. Thus both runs with contain the exact same cards are be of the same length. The suit of the cards in the runs is irrelevant. In comparing multiple combinations of this type, the highest ranked is that which contains the highest ranked card within it.Run of Pairs in Big Three
Run of TripletsThis combination consists of three identical runs. Each run must contain the exact same ranked cards but the suit of the cards in the runs is irrelevant. In comparing multiple combinations of this type, the higher ranked is that which contains the highest ranked card within it.Run of Triplets in Big Three
Run of QuadsThis combination consists of four identical runs. Each run must consist of the exact same ranking of cards, but the suits of the cards in each run is irrelevant. In comparing combinations of this type, the highest ranked is that in which the runs contain the highest cards.Run of Quads in Big Three

After the player plays his choice of any of these combination types, the next player then attempts, if able and willing, to play a similar combination, of the same type and consisting of the same number of cards but which is higher ranked within that combination type. Thus, if the first player were to play a pair of tens, the next player could play a higher such combination of two Kings to beat the prior player's combination. If a player is unable or unwilling to make a higher such play, he must pass and the turn would then advance to the next player in a counter-clockwise direction. This continues around the table with each player attempting to beat the previous player's combination, until two consecutive players pass.

Once two consecutive players pass, all the cards played during the previous play are turned face-down and set aside, out of play for the remainder of the hand. The last player who played (who would have played the highest combination during this round) is then entitled to start any new legal combination of his choice.

The game continues in this manner until one player manages to play the last of his cards, winning the hand. Once this occurs, scoring of the hand occurs. If the high bidder managed to be this player to first run out of cards, he earns a certain number points for each opponent in the game. However, if one of the opponent manages to run out of cards before the high bidder managed to so run out, each opponent wins a number of points from the high bidder instead. The number of points earned or lost per opponent is equal to the amount of the high bidders high bid during the auction. After a set number of hands, the player with the highest grand total is declared the overall game winner.

Four Player Big Three: A variant of Big Three for four players is also sometimes played. It is played identically to standard Big Three with the following differences from that game: In all other aspects the four player variant of Big Three is played identically to the more common three player variant as described above.

                     
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