How to Play Dueling Nobles

Everything needed to play Dueling Nobles Dueling Nobles is a newer game which is designed for two players and which plays very much like many Collectible Card Games (CCG). Dueling Nobles was created by Jesse Carlucci and definitely plays differently than most any other card game using a standard deck of cards.

The game uses one standard 52 card deck as well as 2 standard dice (6-sided) as well as a number of chips or counters. These chips should be in two colors, one color of chip used to represent the current Stamina level of each Noble and the other color of chip used to indicate a player's current Resource total. It is recommended to have 12 such counters of one color (for the Stamina levels) and a second collection of approximately 24 counters to represent the Resource levels. Other mechanisms could also be used to record these numbers such as pencil and paper, however using chips or counters is usually preferred as it is easy and convenient.

To begin the deck should be divided into two stacks. One stack includes all the Jacks, Queens and Kings from the standard deck (called the Nobles deck) and the second stack includes all other cards (Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10), called the Support card deck.

Each player should sit directly across the table from his opponent and will create a layout or play area in front of himself as the game progress. Determination of the dealer can be done in a number of ways, with a common method to have each player rolling both dice. The player who rolls the lowest total becomes the first dealer. If both players both roll the same total, they should each roll again. If multiple games are to be played, the role of dealer should, for each subsequent game, alternate amongst the two players.

To begin the game, the dealer deals 6 cards to each player from the Nobles deck. He deals these cards one by one, face down and starting with his opponent. Each player then looks at these cards and selects three of these cards and places them face-up in a special area in front of himself called his Courtyard. These are his Nobles. A player may select any combination of three cards from these cards to begin in his Courtyard. The remaining three Nobles unselected by each player are then all shuffled together and placed to the side in a face-down stack for later use.

The dealer then distributes six cards to each player from the Support deck, also one-by-one and face-down starting with his opponent. The pile of counters representing Stamina and Gold should also be placed near the center of the table in easy reach of both players.

Each Noble type (Jack, Queen or King) has different characteristics, so players will want to choose carefully from the Noble cards of which they are originally dealt. The following describes the characteristics and special abilities of each of the Noble types:

Noble CardBase StrengthStaminaSpecial Abilities
King133Leadership - The King Noble, in a duel is entitled to roll two dice instead of one for his strength modifier during a duel. In addition, a King noble may elect, during the Income phase to be Taxed, subtracting one current Stamina point which earns the player one Resource.
Queen122Inspiration - The Queen Noble is entitled to add 3 points to her Base Strength for each other Noble currently in that player's Courtyard.
Jack112Bravery - The Jack Noble is entitled to play two Support cards instead of the usual limit of one such card for the other Noble types, to thus increase his Strength total during a duel.

The players take alternating turns, starting with the dealer's opponent. Each turn is divided into four phases, which occur in a specific order. The following describes each of these phases.


Income: The first phase of each turn is called the Income phase. In this phase, the player can earn income in the form of Resource tokens. A player automatically earns one Resource at the beginning of this phase of his turn. He thus takes one of the Resource tokens from the center pile, and adds it to his own pile or treasury.

Three Support cards can be used to exchange for three resources In addition to this automatic Resource gained at the beginning of the turn, there are a few other methods a player can earn additional resources during this phase of the turn:
All Resources generated for a player are taken from the central pile of Resource tokens and added to the player's personal treasury.


A game of Dueling Nobles in progress Reinforcements: The second phase of the turn is called the Reinforcements phase. In this phase of his turn, a player has the opportunity to possibly replace Nobles that have been previously vanquished and/or draw new Support cards. Thus, during this phase, the player can perform either, both or none of the following optional actions:

Command: The third phase of a player's turn is the Command phase. During the Command phase there are several actions a player can take:

Dueling: The Dueling (or Battle) phase of the turn is when the player's Nobles can actually perform in duels against the opponent's Nobles. To declare a duel, the player selects one of the Nobles fron his Courtyard and any of his opponent's Nobles and indicates he wants to have a duel. The opponent has the option, upon the duel being declared to change which of his own Nobles is the target of the duel, by spending 2 Resources (this is called deflecting the duel). In doing so, the opponent can select any other Noble in his own courtyard to be the target of the duel instead of his Noble originally selected by the player who declared the duel.

A duel in play A duel itself is divided into multiple steps, as follows: A player is never required to take all allowable actions on each phase of his turn. For example, a player is never required to add weapons to his Nobles nor is he required to declare a duel on his turn if he would prefer not to on that turn.

At any time during the game, if the Support card pile is depleted, the support card pile should be shuffled and turned over to create a new face-down Support card stock pile. If the Noble draw pile is depleted during the game, players can no longer opt to hire additional Nobles during his turn until vanquishes Nobles are later returned to the Nobles stock pile.

If, after a duel is completed, either player finds that he has no more Nobels in his Courtyard, the game ends with his opponent declared the winner.

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