Estimation is a fun, trick taking card popular in many Middle Eastern countries.
The game is played over the course of 18 hands or rounds by four players who
each play independently (no partnerships). This game should not be confused with
the "Estimation Games" which are used as part of the agile software development methodology which is not actually a game but rather a paradigm for engineers to estimate time and effort for different projects.
Estimation uses the standard 52 card deck. The rank of the cards in this deck are as follows, from high to low; Ace, King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2. In addition, for purposes of bidding and the suits also have a relative ranking. They are ranked as follows (also from high to low); No Trump, Spades, Hearts, Diamonds, Clubs.
Before beginning, determination of seating positions and the first dealer should be determined. The most common method is for all players to draw a card from a face-down shuffled deck. The player drawing the highest card takes the first choice of seats at the table, the next player the next choice of seats and so on until every player is seated. The player drawing the highest ranked card of all becomes the first dealer. If two players draw cards of the same ranking, the suit of the cards (as shown above) should be used to determine the ranking amongst them. For each subsequent hand after the first, the deal rotates around the table from player to player in a counter-clockwise direction.
Once the first dealer is determined, he thoroughly shuffles the cards and offers the deck to the player at his right for the cut. After the cut, the dealer then begins distributing the cards to the players starting with the player to his immediate right. He deals the cards one by one in counter-clockwise direction around the table, face down in front of each player. He continues dealing this way in a counter-clockwise direction until the entire deck has been dealt, with each player having a total of 13 cards.
Once the hand's have been dealt the players then pick up their hands to begin the bidding for the hand. Before bidding, however, if a player is dealt a hand that contains no cards of one or more suits, he must declare this. At his option, he may also request that all the cards be thrown in, reshuffled and a new hand dealt by the next dealer. No scoring occurs on the hand and the hand does not count as one of the 18 which will be played during the game. The player to the immediate right of the dealer makes the first bid. Each player makes exactly one bid in a clockwise direction. A player's bid is his declaration of the number of tricks he believes he can win during the hand. The
minimum bid is 4 unless a player makes a Dash call (a bid in which the bidder intends to win no tricks, to be described later). He also names a trump suit he intends to use for the hand. A player may also make his bid in "No Trump" indicating he intends to play the hand with no trump suit used. A player may also opt to make a bid of "Dash" (called a Dash Call or Dash Bid) which indicates he intends to win no tricks during the hand with no trump suit used. No more than two players may make a "Dash" bid during the same hand. Thus, if two previous Dash bids have been made no other player may declare a dash bid during the current hand. The bidding continues until each player has had one opportunity to make a bid.
The player who makes the highest bid during the hand is considered the
Declarer for the hand and the trump suit (or No Trump) declared in that bid is
set as the trump suit for the hand. His high bid is considered his estimation
for the hand. If two or more bids tie for the highest, the suit ranking of the
trump suit declared for the hand determines which is considered the higher.
After the Bidder, high bid, and trump suit have been determined for the round,
the remaining three players then each declares his estimate. This estimate is
the exact number of tricks the player believes he can win during the hand based
on the trump suit the declarer set for the hand. Each player strives to win
exactly as many tricks as his estimate. If a player made a Dash call during the
original round of bidding, he makes no bid and his estimate is set at zero
tricks for the hand. The total sum of all the estimations for the players
(including the declarer's original high bid) may not equal exactly 13. Thus, the
last player to bid (called the "Risk"), may never bid a number making the total
sum of bids for all players 13. If the player makes a bid which is 4 or more tricks higher or lower then 13, he is said to play "Double Risk". A player may not make a bid higher than the high bid for the declarer for the hand, but may make a bid equal to this bid (called "With"). During each of the first 13 rounds of the hand, the bidding and subsequent estimation occurs in this manner. However, in the last 5 rounds of the hand (called Speed rounds or Accelerated rounds) there is no actual bidding, but each player will still make an estimate of the number of tricks he expects to win during the hand.
Speed Rounds: The bidding and estimation for the first 13 rounds is performed as described above. However, for the last 5 rounds of the game, the bidding changes somewhat. In these rounds, called Fast Bidding or Speed rounds, there is no initial round of bidding and all four players immediately go to the estimation round. In these rounds the trump suit for the hand is pre-determined for the round as shown on the following chart:
Hand or Round
Trump Suit for the Round
1 to 13
As per high bid
14
No Trump
15
Spades
16
Hearts
17
Diamonds
18
Clubs
During these rounds, the first player to make the highest estimation during the round are considered the High Bidder for scoring purposes.
Play of the Hand: After the bidding and estimations are complete, the play of the hand begins. The high bidder plays the first card to the first trick. Each other player in a counter-clockwise direction then plays one card to the trick. If the player has a card of the suit led he must play it. If he does not have such a card he may play any card from his hand, including a card of the trump suit. The highest card of the trump suit played to a trick wins the trick (also said to "eat" the trick). If no card of the trump suit is played to the trick, the highest card of the suit led to the trick wins the trick. The winner of each trick leads the first card to the next trick. Gameplay continues in this manner until all 13 tricks have been played, after which scoring for the hand occurs.
Scoring: Each player earns a score for the hand only if he was able to win exactly (no more and no less) tricks then he declared as his estimation (including the high bidder). If he manages to do this, the number of tricks estimated (and also won) is added to his current score. If the player wins fewer or more tricks than bid, he instead subtracts from his current score the difference between his bid and the number of tricks he actually won. If no player managed to win his exact number of tricks as estimated during the hand, no score occurs for this hand and all scores for the next hand are doubled. In addition, there are a number of bonus or extra points that a player can earn during the hand (a player who successfully estimates his number of tricks will always fit into exactly one of these bonus scoring criteria):
If the high bidder for the hand manages to win exactly as many tricks as bid, he earns a bonus of 20 points. If he does not win this exact number of tricks he loses 10 points.
If a player made a Dash call and wins no tricks during the hand he earns 23 points. However, if a player makes a Dash call and wins one or more tricks he loses 23 points.
If a player (not the high bidder) bid the same number of tricks as the high bidder and manages to win exactly this many tricks he earns 20 points. However, if this player does not win this exact number of tricks he must subtract 20 points from his score instead.
If the "Risk" player wins exactly as many tricks as bid he earns 20 points. If he earns more or less than this many tricks, he subtracts 10 points from his current score instead.
If the "Risk" player estimated the same as the high bidder and manages to win exactly this many tricks, he earns 30 points. However, if he wins more or less than this many of tricks he must subtract 20
points from his score instead.
If a "Double Risk" player estimates as many tricks as bid he earns 30 points. However, if a "Double Risk" player does not win exactly as many tricks as bid, he must subtract 20 points from his current score.
If a "Double Risk" player estimated the same as the high bidder and wins exactly this many tricks earns 40 bonus points. However, if the "Double Risk" player did not win exactly as many tricks as bid, he loses 30 points from his score.
If a player does not fit into the criteria for any of the other types of bonus points in this list, but did manage to win exactly the number of tricks estimated he wins 10 bonus points.
In addition to these bonus, there are two additional category of bonus points that a player can earn or lose during a hand:
If a player is the only player during the hand to successfully estimate the exact number of tricks he will win, he earns 10 bonus points.
If three of the four players in a hand are able to estimate the exact number of tricks won, the player who did not make the correct estimation must subtract 10 points from his current score.
For any round in which the total sum of all the estimates for the hand was less then 13, a player who successfully made a Dash call and won no tricks earns 10 bonus points. However, in this same case where a player made a dash call and won one or more tricks, that player must subtract 10
points from his score instead.
If a player's estimate was 8 or more during the hand, all scores or penalties scored during the hand are multiplied by two.
After all 18 rounds have been played the total scores are tallied and the player with the highest total score is declared the game winner.