How to play Grasobern


How to play the card game Grasobern Grasobern is a card game from Germany which at one time was quite popular. Although somewhat less commonly played today, it is still often played in certain areas of Germany, particularly Eastern Bavaria. Grasobern is also commonly known by several other names, including Grunübern, Grasoberl, Laubobern, Lauboberl and Graseberla.

Grasobern is traditionally played with the 32 card German deck. This German deck is somewhat similar to the more commonly known French deck, but has several significant differences. The most obvious difference is that the German pack uses a different set of suits, which are Acorns, Leaves, Hearts and Bells. Another difference is that the specific ranking of cards in the deck is different, with the following rank used in the German deck (listed in order from highest to lowest ranked): Sow, King, Ober, Unter, 10, 9, 8, 7.

If such a traditional German deck is not at hand, a standard French deck can also be used, by removing all cards lower than the rank of 7 from that deck. The ranking of the remaining cards as found in that deck are as follows (shown from high to low): Ace, King, Queen, Jack, 10, 9, 8, 7.

Grasobern is usually played by four players, each playing independently. Determination of seating positions and first dealer can be performed using a variety of methods, with draw for high cards commonly used. In this method, each player draws a card from the shuffled deck. Any players drawing a card of the same rank as that of other players should discard and redraw until all players have drawn a unique card. The players then seat themselves at the table in precedence order from highest card drawn to lowest. The player drawing the highest card of all is set as the first dealer. Thereafter, the role of dealer rotates in a clockwise direction after each hand.

Once the dealer has been determined, this player thoroughly shuffles the cards and offers the deck to the player at his immediate right to cut. If that player elects not to cut, he simply knocks on the top of the deck and passes it back to the dealer. After the cut, the dealer begins dealing the cards in a clockwise direction around the table, starting with the player to his left. The cards are dealt in face-down packets of four cards, and continues until each player has received two such four card packets (eight cards in total to each player).

After each player has received the requisite eight cards, a round of bidding begins, starting with the player at the dealer's immediate left (called the Vorhand or forehand) and continuing in a clockwise direction. During this round of bidding each player has exactly one opportunity to either Pass or indicate he intends to play the hand in one of the special contract types of Mord (also called Rufmord), Bettel or Herrenbettel. A bid of Mord outranks a bid of Herrenbettel which outranks a bid of Bettel. The player who made the highest ranking bid is set as the declarer and his bid is the Contract for the hand. If two or more players all bid that same high amount, the first player to make such a bid is set as the declarer for the hand. The goal and play of the hand are directly dependent on the game type to be played during the hand, as follows:

If during a Bettel or Normal game type, any player still has three cards remaining in his hand, and has won every trick up to that turn during the hand, he may immediately call "Schleicher" (lurker in English) and that player is then set as the declarer for the hand (which, in the case of the Bettel bid overrides the current declarer). If this new player thus manages to win the remainder of the tricks in the hand, he wins 21 points and each opponent loses 7 points. However, if he fails to take every trick during the hand, he loses 21 points and each opponent earns 7 points for the hand.

After a set number of hands, the players compare the total number of accumulated points. The player with the highest positive score is declared the overall game winner.
       

Variations and Optional Rules





How to play Grunüuntern Grunüuntern: Grunüuntern is the variant of this game played in Austria and Salzburg (where it is also called Grünunterjagen, Grünbauernfangen, Grünbauernjagen or Grünuntern.

Grunüuntern is played identically to the standard game with the sole difference being that the Jack of Spades takes the place of the Queen of Spades in the Normal Game. Thus, as in Grasobern, in a Normal Game type, capturing the Jack of Spades earns the capturing player two penalty points. In addition, during a normal game, this card must be played if a player has that card and cannot follow suit. It must also be played if the Ace, King or Queen has already been played to a trick and the player can legally play it.

In all other aspects this game is played exactly the same as the standard game Grasobern as described above.

Eichelobern: Eichelobern is a less commonly encountered game similar to Grasobern that is commonly played in Upper Austria, Salzburg and Tyrol. This game is also played very similarly to Grasobern, traditionally using the William Tell German pack, which usually features characters from the classic German play Wilhelm Tell.

The only difference being that in Eichelobern, the Queen of Clubs takes the place of the Queen of Spades as normally used in the game of Grasobern. Thus, in a Normal Game type, winning the Queen of Clubs in a trick forces that player to subtract two points from his ongoing total. The Queen of Clubs must also be played to a trick if a player is unable to follow suit and has the Queen of Clubs in his hand. In addition, the Queen of Clubs must be played to a trick if a player can legally play that card and the Ace of King of Clubs has already been played to the current trick.

In all other aspects Eichelobern is played identically to Grasobern.

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