How to Play Klondike

Klondike is probably the most well-known game of solitaire currently played. A computerized version of this game has been included as a feature with the base operating system of the majority of computer systems for several decades. Klondike Solitaire is designed to be played by one player using one standard 52 card deck. The ranking of the cards used in this game are as follows (from high to low); King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2, Ace. Klondike is sometimes mistakenly referred to as Canfield, but Canfield is a different solitaire game. The general term Solitaire or Patience is also sometimes used when referring specifically to this game.

Sample Initial Layout for playing Klondike Solitaire Before beginning play, the deck to be used for the game should be thoroughly shuffled. After the shuffle, the player then creates a layout on the table in front of himself. He begins by first dealing out seven face-down columns of cards to create the tableau. Each column should contain one more card than the previous pile. Thus, the first pile contains one card, the second two, and so on to the last pile which contains seven cards. Each card in the same column should be dealt such that it partially overlaps the card below it. He then turns up the top card on each of these piles. He next sets the remainder of the deck face-down to the side forming the stock pile.

After the layout has been completed, play begins. The player's objective during the game is to play all 52 cards to four foundation piles (which have yet to be created). In order to accomplish this goal, there are several legal plays a player can make during the game: If the player manages to get all 52 cards comprising the deck onto the four foundation piles, he is said to have won the game.
Variations and Optional Rules

Three Card Draws: A popular variant of Klondike is to modify the number of cards drawn from the draw pile, usually in increments of three.

Thus, when dealing cards from the draw pile to the top of the discard pile, instead of dealing one card at a time, packets of three cards are dealt to the discard pile. The top card of this packet is playable as normal, and once it is played, any cards below it in the discard pile become playable as well. If dealing less then three cards in a particular packet reaches the end of the stock pile, whatever number remains should be dealt to the discard pile, with the last card from the stock pile becoming the top card of the discard pile. Dissimilar to the standard variant, once the stock pile has been depleted, the discard pile can be turned over (without shuffling it) and dealt through again, as many times as the player would like, always in increments of packets consisting of three cards.

Defoundation: Another common variant rule change that is sometimes used is regarding cards on the foundation. In the standard variant, once a card is played to a foundation pile, it can never be played back to the tableau piles. However, an optional rule that is sometimes used is to allow the top card from a foundation pile to be removed from that pile and played to a tableau pile. Of course, the card must be legally playable to that tableau pile. This rule makes the game slightly easier to win.

Example Initial Layout for playing Double Klondike Solitaire Double Klondike Solitaire: Double Klondike Solitaire is another fun variant of Klondike designed for one player. It should not be confused with another game called Double Klondike, which is for two players, described further below.

Double Klondike Solitaire is played identically to standard Klondike, with a few key differences, detailed below: In all other aspects this variant is the same as in standard Klondike Solitaire. This variant is actually somewhat easier to win than the standard variant.

Joker Klondike: This is a fun variant that is sometimes added to standard Klondike. It is played identically to the standard version as described above with one major difference, one Joker is added to the standard pack used for the game. The addition of this Joker can have various effects on gameplay.

At any time the Joker is available at the top of a Tableau pile or exposed as the top card of the discard pile it must immediately be added to an existing foundation pile, temporarily replacing the next card in sequence for that pile. Additional cards may then be built on top of the Joker as normal for a foundation pile. If no foundation piles have yet been started, however, the Joker must remain in it's place until the first Ace is played to begin a foundation pile, after which time it is then added as the next card in the pile.

If the actual card for which the Joker is representing becomes playable, that card should then replace the pile on that foundation and the Joker used to replace another, top card of a foundation pile.

As in standard Klondike, if the player manages to build each foundation from Ace to King, he has won the game.

Double Klondike: Double Klondike is a fun variant of Klondike which is designed to be played by two players. This game is also sometimes called Snap-Up Patience or Double Solitaire. There is a similar game which is also sometimes titled Double Solitaire, however the layout is more akin to Canfield. The rules for that game can be found at this link. This game should also be distinguished from the solitaire variant called Double Klondike that is described above.

To begin both players should directly across the table from each other, each with his own deck of cards. The decks should each have a differing back design to allow the decks to easily be reconstituted at the end of each game.

Each player should shuffle his opponent's deck and pass the deck face-down to that opponent. Once each player receives his shuffled deck, he should then begin by dealing out a layout similar to that of standard Klondike Solitaire:

Sample Initial Layout for playing Double Klondike He should deal seven rows of face-down cards from left to right, called the tableau piles. The first row contains one card, the second two cards, increasing the number of cards dealt to each row until the last row which contains seven cards. Each card in a row should be dealt such that it partially overlaps the card below it in that same row. He then turns face-up the top card in each of these piles. Space should be left in the middle of the table in which the community foundation piles will be built. He then places the remainder of the deck, called the stock, to one side of his tableau layout.

The player who has the lowest ranked card in his first tableau pile (the one containing one card) has the first turn, with the turn alternating amongst the two players. If both players have equally ranked cards in this pile, the player with the lower top card in the second pile has the first turn. In case these are also tied, the cards are continued to be compared from the top, exposed card of each pile until the cards are not of equal rank.

On his turn a player may make any playable moves, continuing to do so until unable (or unwilling) to make further moves. Once that player has finished making moves, he calls "Pass", ending his turn. The allowable plays are similar to standard solitaire. He may move cards amongst his own foundation piles (with the usual requirement that they are stacked in descending order, in alternating suit colors). He may also play the top exposed card from one of his own tableau pile to the foundation, with the usual requirement that it must be the next ascending card in sequence and of the same suit. Aces may be played to begin a new foundation pile. Once the discard pile has been started, the top card of the discard pile can also be played to your own tableau pile or the foundation piles. A card can never be removed from the foundation piles once played there. Note that the foundation piles are shared amongst both players, such that each player can play cards to these piles on his turn as able. However, the player's discard pile and tableau belong to that player only and his opponent may never make plays to or from these areas of his opponent's layout.

On each player's first turn, his stock pile remains face down. However, to begin each subsequent turn he turns over the top card of his discard pile, which is then becomes a playable card for that player.

As in standard Klondike, if a space is exposed in a player's layout, he may fill it with a King, which can be the top card from another row in his tableau or the top card of his discard pile. Also as in standard Klondike, a player may move a stack of cards from one tableau pile to another providing that movement of the stack retains a legal layout. If a player reaches the end of his discard pile and can no longer play, on his next turn he turns over the discard pile (without shuffling it) to start a new stock, and turns over it's top card to begin a new discard pile. If a player, on his turn, has no moves, he may simply pass. A player may also voluntarily pass even if he has a legal move.

The game continues in this manner, alternating turns until one player manages to play all his cards to the foundation piles. That player then becomes the winner. However, if both players are unable to make a legal move and must pass, the game ends with the player who was able to play the most cards to the community foundation piles declared the winner. Note that, while a player may elect to pass even if having a legal move, if one opponent has no legal moves and the other opponent passes (while still having a legal move) his opponent can optionally demand he make the move on his turn.

Double Klondike - For Three or More: Double Klondike can also be played by three or more players, up to as many as can sit at the table and have easy access to a community foundation pile area, but is usually best for up to about five players.

The rules are identical to the standard variant except for the fact that there more players participating in the game. The first player to play all cards to the community foundation piles is declared the winner. In many games, however, the remainder of the players continue play, allowing for second and third place in the game as well.

Double Klondike Simultaneous Play: This variant is played similarly to Double Klondike, however, in this variant, instead of each player taking turns, both player's play simultaneously. This game is played identically to standard Double Klondike, with the following differences:
Multi-Klondike - Simultaneous Play for 3 or More: Simultaneous Play Klondike can also be played by 3 or more players, up to as many as can sit at the table and have access to a common foundation pile area.

The game is played identically to the two player variant, with the only difference being that there are more players participating in each hand. The first player to play all his cards to the community foundation is declared the game winner. However, the remaining players continue to play. The second player to play all his cards to the community pile is set as the second place winner, and this can continue until every player has played all cards to the community foundation piles.

Example Initial Layout for playing Yukon Solitaire Yukon: Yukon is another solitaire game (for one player) which has a strong resemblance to Klondike. Yukon uses one standard 52 card deck which should be thoroughly shuffled before the start of play. The sequential ranking of the cards in Yukon is the same as in Klondike, which is, from high to low: King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2, Ace.

The layout or tableau to be used for playing Yukon is somewhat similar to that used in Klondike. The player begins by dealing out seven face-down columns of cards to create the tableau. Each column should contain one more card than the previous pile. Thus, the first pile contains one card, the second two, and so on to the last pile which contains seven such cards. Each card in the same column should be dealt in such a way that it partially overlaps the one below it. He then flips over the top card on each of these piles to expose it. With the cards remaining in the deck, he then deals four more cards on each of the columns except the furthest column to the left which should currently contain only one face-up card at the start of the game. These cards should also be dealt such that they partially overlap. The resulting layout should be seven columns, with the first column having one face-up card, and the remaining columns, which each contain one more face-down card than the row to it's left and having five, partially overlapping, face-up cards.

Once the layout has been completed, play begins. As will be noted since all cards having been dealt to the tableau there is no stock in this solitaire game. The object of Yukon, as in Klondike and many similar solitaire games is to form four foundations, one in each suit, with an ascending sequence of cards in that suit, starting with Ace and building to the King.

The following are the legal moves that the player can make: The game continues with the player continuing to make legal moves until either he has no more legal moves remaining or he manages to get the entire deck onto the foundation piles. In the latter case, the player is said to have achieved victory, winning the game.
                     
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