How To Play the Card Game Kop


Kop is a Polish card game of the Schafkopf family. Despite the fact that the game only uses 16 total cards, it has many opportunities for skillful play and strategy. The variant of the game first describes is also sometimes known as "As - Dycha (Ace - Ten) Kop".

Kop is a trick-taking game played by four players using one standard deck which has been stripped down to 16 cards. This deck consists of one of each of the card denominations 10, Queen, Jack, Ace in each of the four suits. Despite being of a probable Germanic origin for the game, it is usually played with a deck using the standard French suit markings.

As in other games of the Schafkopf family, Kop features a permanent trump suit. This suit consists of 12 of the 16 cards used in play. The following is the full ranking of all the cards in this trump suit (shown from highest to lowest): It should be noted that all of these cards are thus considered to be of the same suit, regardless of the actual suit markings on the card.
In addition to this trump suit there are two additional suits, which each consist of two cards each. The cards comprising these two additional suits and the ranking of the cards within these suits are as follows:
Although most hands consist of play by two players in partnership against the other two players (in an opposing partnership), due to the nature of the game, these partnerships will usually change on every hand, with the precise identity of the players forming each partnership unknown until it becomes obvious during play of the hand.

The three suits used in the game Kop
The three complete suits as used in the card game Kop

The first dealer can be determined in any number of ways, with cutting for high card a method commonly used. Once the initial dealer is determined this player then shuffles the deck and offers it to the player at his right for a cut. After the cut, the deals the cards in a clockwise direction around the table, starting with the player at his immediate left. He deals the cards one-at-a-time and face down, continuing around the table until each player has a total of four cards. After each hand the identity of the dealer rotates in a clockwise direction around the table. After the cards have been dealt the player then pick up their cards for examination.

Following the deal, there is then an opportunity for players to make a bid or announcement. The player at the immediate left of the dealer has the first option to so bid and this passes in a clockwise direction around the table. The following are the applicable bids that can so be made, from the lowest ranked to the highest: If no players make an announcement of Wesele, Zolo or Zolo Du, the hand is played at a "normal" game (sometimes called a "simple" game). In this event the player who has the Queen of clubs plays in partnership along with the player having the Queen of spades. The two players having these cards (called "Starzy" or the "Old Ones"), should not make any mention of this fact, thus the identity of the partnerships will be initially unknown. If the same player has both of the black Queens, and that player did not make a bid of "Wesele", "Zolo" or "Zolu Du", that player will silently be playing alone against the other three. This is called cicha.

If, after a double, any player has legally made a higher bid, any previous doubles are no longer valid, however the doubling process may then begin again from player to player.

The bidding and announcements continue until all players pass, with the player making the highest bid (if any) set as the high bid for that hand. The player to the immediate left of the dealer then leads the first card to the first trick, and each other player in a clockwise direction around the table then plays one card to the trick.

The leader to a trick may play any card from his hand to lead to a trick, including a card from the permanent trump suit. Each other player in turn must play a card of the same suit as led to the trick if they have such a card. If they have no card of the suit led, they must then play a card of the trump suit if they have any. If they have neither a card of the suit led or a card of the trump suit, they may play any other card. If playing a card of the trump suit to the trick, they must play a card higher than any other card previously played to that same trick, if able.

The highest card of the trump suit played to the trick thus wins the trick. In the rare case in which the trick contains all non-trump suited cards, the highest card in the suit originally led to the trick wins it. The won cards in that trick should be set aside, in a face-down pile near the player winning it. The winner of each trick then leads the first card to the next trick.

After all four tricks have been played and won, each team then gathers all the cards won by that partnership (or the lone player) to determine how many card points won during that hand. Each card in the deck has a card point scoring value as per the following chart:

Card DenominationPoint Value
Each Ace11
Each 1010
Each Queen3
Each Jack2

Schafskopf Trick Card Values

                    
The normal goal of each hand is for one team to earn a majority (53 or more) of the available card points during the hand, with that team thus winning the hand if managing this. See below for the special situation in which each team earns exactly 52 points. However, for a player who announced "Zolo Du" that player must win every trick in order to be declared the winner of that hand. The winner of each hand will win a number of Game Points, as follows: If both teams captured exactly 26 points (called boki), the losing team is the side which made the last double. If no doubling was announced on that hand, the team that had the Queens (or the solo player) is considered the losing player, with each member of the opposing each earning one point.

In addition to the normal scoring, there are a number of situations which can thus double the Game Points thus earned during the hand: After a set number of hands, the player with the highest total in Game Points is declared the overall session winner.

Variations and Optional Rules


As - Trzy Dychy Kop:
Although in the traditional version of the card game Kop, the ranking as given above is used, some players have started using a different ranking and arrangement of the suits, with the trump suit extended even longer, and the two off-suits each containing only one card each. The following shows the three suits and rankings within those suits as used in this variant of the game:
Other than the differences in the composition of the suits, this variant is played identically to the standard variant of Kop as described above.

Baśka:
Baśka is another game from Poland which players very similarly to Kop, however it has a number of number of differences that make it a distinct game. Baśka uses the same 16 card deck as does Kop and has the same permanent trump suit and card ranking as does that game as well as the same card point valuation for each card. However, there are a few bids which may alter the ranking of these cards. Like Kop, Baśka is also played by four players and the specific arrangement of the partnerships is usually unknown until revealed through play of the hand.

Determination of first dealer, the cut and the deal are performed in the same manner as in Kop. After the deal, there is a round of announcements/bidding. The following are the announcements or bids which can be made, in order from lowest to highest in precedence: The bidding continues in a clockwise direction around the table until every player passes. A higher bid than a previous bid will nullify any doubles that were made previous to that bid, but players can of course then start the doubling process again. If no players actually made a bid, a "simple" or "normal" game will be played, with the same rules as described for Kop. Once each player has passed after a high bid (or there are no bids made), play of the hand begins. The player to the immediate left of the dealer leads the first card to the first trick and each other player in a clockwise direction then plays one card to that trick.

The leader to a trick may play any card from his hand to start the trick, including a card from the trump suit. Each other player in turn must play a card of the same suit as led to the trick if they have a card in that suit. If they have no card of the suit led, they must then play a card of the trump suit if they have any. If they have neither a card of the suit led or a card of the trump suit, they may play any other card. If playing a card of the trump suit to the trick, they must play a card higher than any other card previously played to that same trick, if able.

The highest card of the trump suit played to the trick thus wins the trick. The won cards in that trick should be set aside, in a face-down pile near the player winning it. The winner of each trick then leads the first card to start the next trick.

The following shows the possible base scores that can earned during a hand:
If both teams captured exactly 26 points, the losing team is the side which made the last double. If no doubling was announced on that hand, the team that had the Queens (or the solo player) is considered the losing player, with each member of the opposing each earning one Game Point.

There are a number of situations which might cause the ending number of Game Points won to be increased, which includes the following: After some set number of games, the player or players with the highest total in Game Points are declared the overall game winners.

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