How to Play Pay Me |
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Wild cards can be used to substitute any other card (including a card of it's own denomination). There are a few stipulations on the use of wild cards, however; A meld may never contain more wild cards than natural (non-wild) cards, and in any run, two wild cards may not be used directly in sequence.
| Card Denomination | Point Value |
|---|---|
| Ace, 2, 3, 4, 5, 6, 7 | 5 |
| 8, 9, 10, Jack, Queen, King | 10 |
| Jokers and other Wild Cards | 15 |
| Round | Cards Dealt to Each Player | Wild Cards |
|---|---|---|
| 1 | 3 | Jokers and Threes |
| 2 | 4 | Jokers and Fours |
| 3 | 5 | Jokers and Fives |
| 4 | 6 | Jokers and Sixes |
| 5 | 7 | Jokers and Sevens |
| 6 | 8 | Jokers and Eights |
| 7 | 9 | Jokers and Nines |
| 8 | 10 | Jokers and Tens |
| 9 | 11 | Jokers and Jacks |
| 10 | 12 | Jokers and Queens |
| 11 | 13 | Jokers and Kings |
| 12 | 14 | Jokers and Aces |
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| In Crazy Rummy a meld may contain any number of wild cards. In this example meld, on the first hand of the game, this sequence meld contains two such wild cards. |
| Card Denomination | Point Value |
|---|---|
| Designated Wild Card for that Hand | 25 Each |
| Jack, Queen, King | 10 Each |
| 2, 3, 4, 5, 6, 7, 8, 9, 10 | Value as marked on card |
| Ace | 1 Each |
| Card Denomination | Point Value |
|---|---|
| Designated Wild Card for the Hand | 25 Each |
| King | 13 Each |
| Queen | 12 Each |
| Jack | 11 Each |
| 2, 3, 4, 5, 6, 7, 8, 9, 10 | Value as marked on card |
| Ace | 1 Each |
| Card Denomination | Point Value |
|---|---|
| Beanie Card (Designated Wild Card for that Hand) | 25 Each |
| 9, 10, Jack, Queen, King | 10 Points Each |
| Ace, 2, 3, 4, 5, 6, 7, 8 | 5 Points Each |