Scopa


Scopa (sometimes called La Scopa) is an Italian game of the fishing family. The name Scopa translates to "Sweep" in English and describes one of the scoring categories in the game. It is believed this game is derived from the earlier game Laugh and Lie down, which was described in Francis Willughby's Book of games published in 1665. Scopa is commonly played with the special 40 card Italian deck, but can also be played using a standard French deck, removing certain cards from this deck. To create this deck, all cards of denominations 8, 9 and 10 should be removed from the deck and set aside, out of play, leaving a forty card deck.

Possible initial deal in Scopa Scopa is designed to be played by from two to four players, each playing independently, however a partnership version of the game is also described below in the variants section. Determination of seating positions and first dealer can be performed in a variety of methods, with drawing for high cards a common method. In this method, the players would each draw a card from a shuffled deck, taking seats at the table in order of cards drawn (from highest to lowest). For purposes of this draw, the cards are ranked as follows (from high to low): King, Queen, Jack, 7, 6, 5, 4, 3, 2, Ace. The player drawing the highest card of all is set as the first dealer. After each hand the role of dealer should rotate to the next player in turn.

Once all players are seated and the first dealer determined, the dealer thoroughly shuffles the deck and offers it to the player at his immediate left to cut. After the cut, he then begins dealing the cards in a counter-clockwise direction, starting with the player at his immediate right. He continues dealing the cards, one-at-a-time until each player has three cards. He then places four additional cards face up on the table. He places the remainder of the pack face-down to the side for use later in the hand. The player to the dealer's immediate right has the first turn, and the turn to play rotates around the table in a counter-clockwise direction from player to player. If, two or three Kings are dealt to the table as part of the initial layout, the deal is considered invalid and all the cards are gathered, reshuffled and dealt for a new hand by the next dealer in turn.

A player, on his turn, will play one card from his hand to the table. A player will generally attempt to capture certain cards from the table in order to earn points during the hand. Cards can normally be captured from the table in two ways: In the event that a card played can either capture a similarly ranked card or a sum of two or more other cards, the player must opt to capture the same ranking card on the table.

Any cards captured are placed face-down in a special scoring pile for that player. If a player is unable to make a capture during his turn, he simply places a card from his hand face-up on the table, adding to the cards already found there (if any).

If a player manages to capture, due to the play of his card to the table, every card on the table, he is said to have made a Scopa (or Sweep). To indicate this, one of the cards from a Scopa are usually placed face-up in that player's scoring pile for review at the end of the hand. Each Scopa a player manages to perform during a hand earns that player one point. However, a Scopa cannot be scored on the very last play of the entire hand, even if that player manages to capture all the cards based on his card played on that last turn.

After each player has had three turns (and thus having no cards remaining in his hand), the dealer deals three more cards to each player from the remaining deck, but does not deal any additional cards to the center of the table after the initial deal.

The game continues in this manner until the entire deck has been dealt and the players have played the last remaining cards in the hand. After all cards have been played, the player who was last able to make a capture from the table is entitled to take any remaining, uncaptured cards on the table and add them to his capture pile.

Scoring categories in Scopa After all cards have been played in the hand, the hand is scored and any points earned by each player are added to his accumulated ongoing score. The following shows the scores possible during the hand: Thus, after each hand each player adds any points earned during the hand to his ongoing summed point total. If, at the end of a hand, a player has managed to accumulate a total of 11 or more points over the course of several hands, that player is the winner. If multiple players manage to score 11 or more, the player with the highest total is declared the winner. If there is a tie for the player with the highest total, an additional hand must be played after which the player, at the end of that hand with the highest total is declared the overall game winner.
       

Variations and Optional Rules





Simplified Primiera: Some players prefer to simplify the calculation of the player to earn the point for the Primiera during a hand. When using this variant, the point is granted to the player who manages to capture the most sevens during the hand. If multiple players tie for the most sevens captured, no player scores the point for the Primiera on that hand.

Team Scopa: Scopa is sometimes played as a partnership game by four players in two partnerships. This variant is played identically to the standard version, with the exception that each participant plays in partnership with another player. This partnership of two players will thus combine all points earned during the hand, and the first team to score 11 or more points at the end of a hand is declared the winning team. As in most other partnership type games, each player should sit directly across the table from his partner.

Scopa D'Assi: Scopa D'Assi is another variant of Scopa which is played very similarly to the standard game. The only difference in this game is that the Aces have a special role in this version. In Scopa D'Assi, playing an Ace allows the player of that card to capture all the cards on the table. Capturing all the cards in this manner, however, does not qualify as a Scopa. If an Ace is already on the table (for example having been dealt to the table on the first deal), the player may only capture the other Ace but not any other cards currently found on the table.

Scopone: Scopone is another fishing type game which has been directly adapted from the base game, Scopa.

Scopone is designed to be played by four players, playing in two partnerships. Each player should be seated at the table in such a manner such that he is seated directly across the table from his partner.

In this variant, the entire deck is dealt out, such that each player is dealt nine cards to his hand and four face-up cards are dealt to the center of the table.

The game proceeds as in the standard game, however each player will play from his larger hand until all cards have been played and scores are calculated for the hand.

Scopone Scientifico: Scopone Scientifico is played almost identically to standard Scopone. The only difference is that each player receives 10 total cards to form his initial hand, and no cards are dealt to the table. Thus, the first player will be forced to play a card to the empty table. One other difference with Scopone Scientifico is that, while in most other variants of Scopa and Scopone, a Scopa cannot be scored on the last play of the hand, in this variant, if the player of the last card of the hand manages to take all the cards on the table through legal play of his card, he will earn a Scopa and the corresponding bonus point for so doing. In all other aspects Scopone Scientifico is played identically to standard Scopone.

Capture in Scopa di Quindici Scopa di Quindici: Scopa di Quindici is played similarly to standard Scopa, with a similar goal (to earn points by capturing cards from the center layout). However it contains one key change that makes this a distinctly different game.

In Scopa di Quindici, captures are not made from the central layout in the same way as in the standard game. In this variant, a capture can be made only if the card played, summed with one or more other cards from the table totals exactly to 15. In this case, these cards can be captured and added to that player's capture pile.

In all other aspects, Scopa di Quindici is played identically to standard Scopa as described at the top of this page.

Cirulla: Cirulla is another Italian game of the fishing family of card games. Cirulla (also called Cirolla) combines elements of standard Scopa as well as Scopa di Quindici. This game is designed for four players, in two partnerships of two players each. The game is usually played with a French suited deck but using the Italian or Spanish card denominations. This deck can thus be created from a standard deck by removing all cards of rank 8, 9, and 10 leaving a 40 card pack.

Determination of partnerships and identity of the first dealer can be performed using a variety of methods, with draw for high cards commonly used. Each partner should sit directly across the table from his partner. After each hand the role of dealer rotates around the table in a counter-clockwise direction.

The dealer, after the shuffle and cut, then begins dealing the cards, one by one and face-down in a counter-clockwise direction, starting with the player at his immediate right. He deals in this way until each player has a total of three cards. The dealer then places four cards face-up in a row at the center of the table. He places the remainder of the deck aside for later use during the hand. If the capture total of all four cards in the center of the table total exactly 15 or 30, the dealer may capture all these cards, also scoring a bonus (see below). If, however, there are two or more Aces the cards are all gathered, reshuffled and a new deal is performed by that same dealer.

Capture types in Cirulla The player to the immediate right of the dealer has the first turn, and the turn rotates in a counter-clockwise direction around the table. On a player's turn, he must play one card remaining in his hand to the center of the table. As in most other forms of Scopa, the goal of the players is to attempt to perform captures from the center of the table. The following are the methods by which a player may capture cards: For purposes of capturing, each card has an additive capture value. The following chart shows these capture values for each card used in the game:

CardCapture Value
Ace1
2, 3, 4, 5, 6, 7Value Marked on Card
Jack8
Queen9
King10

If a player is able to make a capture, he must do so (and any other player noticing the player has not made an available capture may demand the player thus make the capture), however if there are multiple options for capture, the player can choose which such capture he prefers. If a player on his turn is unable to manage a capture, the played card is simply played face-up to the table and left for potential capture by that or another player on another turn. Of course if the center area currently contains no cards, the player has no other choice than to play one card from his hand to start a new center layout.

After each of the players has played all three of his initially dealt cards, the dealer then deals another three cards to each player from the still undealt stock (but does not add any additional cards to the center layout). After these additional cards are played, the dealer continues to deal these hands in three card increments until the stock has been depleted.

After the last card has been played, any cards remaining face-up on the table are automatically captured by the last player to have made any type of capture during the hand (however this does not earn the bonus points for a Scopa).

After all the cards in the deck have been dealt and played, scoring for the hand occurs with both members of each team combining all captures cards in one pile before calculating the score for that team on the hand. The following are all the scores and bonuses that can be earned during a hand of Cirulla: This team earned two Scopas during play To assist in recalling scores for bonuses and scopas, in the event that a scopa is earned or a bonus, a number of cards from that team's capture pile is usually set face-up (these cards are usually stored face down) and offset in some manner from the rest of the pile, to help in ensuring the team remembers to add the scores for these Scopas to their accumulated total at the end of the hand.

The game continues until, at the end of a hand, after the scoring, one or both teams have scored an accumulated total of 51 or more points. The game then ends with the team with the highest score declared the winner. If the scores are tied, an additional hand must be played to determine the eventual winner.

Cirulla for fewer players: Cirulla can also be played by two or three players. The only difference in these versions being that there are no partnerships and each player thus plays independently, keeping an individual score.

Cirullone: Cirullone is an Italian game that is played very similarly to Cirulla, however using bigger hands (such as is done in playing Scopone). In fact, Cirullone is played identically to Cirulla with the following differences: In all other aspects Cirullone is played identically to standard Cirulla as described above.

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