How to Play Snitch'ems


Example of initial layout in Snitch'ems
An example of the initial layout and deal in the card game Snitch'ems.
Snitch'Ems (also sometimes known as Snitcham) is an old English card game which was first known to have been published in the October, 1797 issue of the English monthly The Sporting Magazine by an anonymous author. Although mostly extinct now, the game is thought to still be played in the Sheffield area of England. The game has a number of similarities to the game Cassino and it's many variants, and is played, often, but not exclusively, by children. Snitch'Ems is designed for play by two, using one standard 52 card deck. Although most cards in the deck have an equivalent summation value for use in certain card captures, there is no real concept of a relative rank among the cards as used in the deck.

Determination of first dealer can be performed using a variety of methods, with a draw for high card the most commonly used. Each player would thus draw one card from the face-down shuffled deck, and the player drawing the highest card would be set as the first dealer (and have first choice of seats at the table). After each hand the role of dealer should alternate amongst the two players.

Once the first dealer has been determined, and the deck has been thoroughly shuffled and cut, he begins dealing the cards. He first deals three face-down cards to his opponent and then three face-down cards to himself. He then deals four cards face-up to the center of the table to form the center layout. He places the remainder of the currently unused deck to the side, to be used after the players have depleted each three card hand.

The opponent of the dealer has the first turn and the turn then alternates amongst the two players. The object of the game is to be the player who has managed to capture the most total cards.

Each turn consists of a player playing one card remaining in his hand to the table. In certain cases this play may allow a capture of a card or cards from the table. The following are the legal methods of capturing cards from the center layout: If a player has no card which can make a legal capture during his turn, he simply places adds his card face-up to the cards already found on the table. Note that, on a player's turn, if he has a card with which he can make a legal capture on that turn, he must play such a card. If he has multiple potential plays which could generate a capture, he may, of course, elect which such play (and thus capture) to make. Similarly, if a card is played that could be used for multiple capture types, the player may elect which capture to make, however he must always make at least one capture if able to on the turn.

For purposes of summing to eight or ten, most cards have a capture value. The number cards have a capture value equal to the number as marked on the card and an Ace has a capture value of one. Jacks, Queens, and Kings have no equivalent capture value and can only be captured through play of another matching card (i.e. a King can capture one or more other Kings already found on the table).

All captured cards are added to a capture pile maintained by that player throughout the hand. The card played should remain on the table sufficiently long for the opponent to verify the capture is a legal play.

After the initially dealt three cards have all been played by both players, the dealer then deals three more face-down cards to the players, and play continues as before. This continues over multiple deals until the deck has become exhausted. After these last three cards have been dealt and played, the hand ends. The last player to have made any capture from the table is entitled to take any remaining cards found in the center layout and add these cards to his capture pile. After this occurs, both players count the total number of cards captured during the hand, and the player who managed to capture the most total cards is declared the winner. If both players have captured the same number of cards (26), the game ends in a draw.

       

Variations and Optional Rules





Limited Captures: In the first set of rules as detailed in the original 1797 publication, it was never clearly stipulated if making a sum of 8 or 10 with the card played added to one or more cards on the table was a legal capture or not. However, given the fact that captures are allowed by summing and matching another card on the table (and based on a specific example as provided in the original magazine article), it is implied and most players do allow this method of capture. Thus, the game could be played disallowing this method of capture. Using this alternate method, it is always required that, in order to make a legal capture, the card played must match, in exact rank of at least one other card on the table. If, in so making this capture there are also found two or more cards that also sum to the total of the card played, and that being a sum of exactly eight or ten, those additional cards which also sum to this total may also be captured.

Copyright © 2015 CatsAtCards.com. All rights reserved.
[Main][Site Map][Glossary][Copyright Page]