How to Play the Card Game Watten
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Watten is a classic German card game played throughout much
of Germany, Austria, Switzerland and the nearby Southern Tyrolean region. The
most common version of this game, sometimes known as Bavarian Watten, is designed for four players playing in two partnerships
consisting of two players each.
See the variations section below for rules for various other forms of the game. Most forms of Watten are traditionally played with the German suited deck. This German pack is a deck consisting of 32 cards in four suits; Acorns, Leaves, Hearts and Bells. In each of these suits, there is one card in each of the following ranks: 7, 8, 9, 10, Unter (Jack), Ober (Queen), King, and Ace.
If such a German deck is not currently at hand, a standard French suited deck can also be used to play the game, with certain cards removed. To thus create such a deck, all cards of rank lower than seven should be removed from a standard 52 card French deck. Since the suits in this deck are mostly different, these suit substitutions would be Spades (Leaves), Diamonds (Bells), Hearts (Hearts), and Clubs (Acorns). The cards as used in this game have a very specific ranking which can also vary based on which suit is the designated trump suit for the hand. This game actually features both a trump suit and a trump rank which are determined by the first two players in the hand (to be described later). The following describes the specific ranking of the cards in the game.
- The three highest ranking cards in the game are also considered permanent members of the trump suit in every hand. These three cards, called the Criticals (or Kritische), consist of the following specific cards from the deck:
- The highest card in the deck, and also the top card in the trump suit is the King of hearts.
- The second highest card in the game is the seven of bells (diamonds).
- The last of the Criticals, and the third highest card in the game is the seven of acorns (clubs).
- After the three Criticals, the next four highest cards in the deck are the Strikers. These cards will all be of the same rank, which will be decided by one of the players during play.
The highest of these four cards is the Striker of the same suit as the designated trump suit for the hand, called the Chief Striker (also called Hauptschlag), which is the fourth highest card in the deck. After the Chief Striker are ranked the other three cards of that same rank. These three cards are all considered of equal rank to each other.
- After the Strikers, the next highest ranked cards in the deck are the remaining cards in the trump suit. These cards in the designated trump suit are ranked as follows, from highest to lowest: Ace, King, Ober (Queen), Unter (Jack), 10, 9, 8, 7. It should be noted, of course, that one of these ranks will be the designated trump Rank and will thus be one of the Strikers, and will thus rank higher than listed. In addition, if hearts, diamonds or clubs are set as the trump suit, the appropriate Critical will still rank as one of the three highest cards in the deck.
- After all the remaining cards in the trump suit, the remainder of the cards in the deck (non-trump) then rank in the following order (from highest to lowest): Ace, King, Ober (Queen), Unter (Jack), 10, 9, 8, 7. As in the trump suit, the Strikers and each of the Criticals will still rank in it's higher ranking as described above.
Determination of partnerships, seating positions and first dealer can be performed in a number of ways, with a draw for high cards a common method. The players drawing the two highest cards would play as partners against the players drawing the two lowest. The players would also take seats in the order of cards drawn, however, each player must sit directly across the table from his partner. The player drawing the highest card of all is set as the first dealer.
The designated dealer for the hand would thoroughly shuffle deck and then
offer it to the player at his immediate right. This player, would then cut the
cards, and in doing so is entitled to look at the bottom card of the top stack
from the cut. If this card is any of the three Criticals he may then take that
card, to later be part of his hand. He then passes both cut portions of the deck
back to the dealer. In the case the bottom card from the cut portion of the deck was any of the Criticals
(and taken by the cutter of the cards), the dealer is then entitled to look at the next card from that stack. If this card is also any of the Criticals, the dealer may take it, to later be formed into his hand. In the event that next card was also a Critical (and taken by the dealer), the cutting player may again look at the current bottom card of that stack, and if this too is a Critical, he may take it, which will be considered part of his hand. Once the bottom card is no longer a critical, the dealer then completes the cut and prepares to deal the hand. The cutter or the dealer may opt to not take the card exposed if a critical, and if this occurs, the cut is immediately completed with neither player entitled any additional cards from the stack. In addition, since the players do not show the card they take from the cut portion of the deck, the cutting player may actually take a card which is not actually one of the three Criticals. However, if this is discovered by that player playing out all five cards from his hand and not found to have any Criticals in that hand, his team must subtract 2 points from it's current score as a penalty.
After the deck is returned to the dealer he then begins dealing out the cards to the players. He deals the cards in a clockwise direction, starting with the player to his right. He first deals a packet of three face-down cards to each player in rotation and then a packet of two, such that each player receives a total of five cards. If the dealer and/or the cutter already have one or two cards (from during the cutting procedure), those players would receive fewer cards in the first dealt packet, to ensure each player has exactly five cards to form the hand. The remaining cards from the deck are then placed aside, out of play for that hand. Players should not yet pick up their hands as dealt.
After the deal, the dealer and the player at his immediate left (called forehand) pick up their hands, but the other two players leave their hands face-down on the table. The forehand player then, after reviewing his hand announces which rank of cards will be the designated trump rank for the hand (called schlag). After the forehand player has announced the trump rank to be used for the hand, the dealer then, after examining his own hand, announces the trump suit to be used for the hand. Either of these players, if
unsatisfied with his dealt hand may request a redeal, but only amongst these two players. If the other player also agrees, those two players discard their cards which are shuffled in with the undealt cards, and each of those players is dealt five replacement cards. If neither of these players requests a redeal, or one refuses, the cards are played as dealt. Another option available for the forehand player is to offer a Striker Swap. This is an offer by that player to swap the option of choosing the trump rank and suit amongst these two players. If accepted, the dealer then first chooses the trump rank (Schlag) and the forehand player selects the trump suit for the hand.
This swapping is called Schlagwechsel. If the dealer refuses, the normal procedure is used for selection of the trump rank and suit. After both the trump rank and then the trump suit have been announced, the remaining two players can then pick up their hands as well.
After the trump rank and suit have been selected, play of the hand can begin. The forehand player is entitled to play the first card to the first trick, and each other player than plays one card to the same trick in a clockwise direction around the table. The leader to a trick, as well as each other player can play any card still remaining in the hand to the trick, regardless of the suit or rank of card that was played to the trick.
The once exception to this rule is if the card of the trump suit and rank (Hauptschlag) is the lead card to the first trick of the hand. In that singular case, the player of that lead card may (but is not obliged to) call "Trumpf oder Kritisch" which then requires that each other player must play either one of the three permanent trump cards, or a card from the designated trump suit, if able. If the player does not have such a card they can play any card to that trick as usual. In addition, if another player (but not the leader to the trick) beats the lead card, the remaining players to that trick are no longer obligated to play a specific card to that trick.
After each player has played one card to the trick in turn, it is determined who won that trick. The player of the highest card from the trump suit (as per the ranking described above) wins the trick. If no cards of the trump suit have been played to the trick, it is won by the highest card in the suit originally led to the trick. In the case in which multiple Strikers (but not the Chief Striker) were played a trick, the first played of that same rank is considered the highest. After determining who won the trick, the cards from the trick are set aside out of play and the winner of the trick leads the first card to the next trick.
Once one team has managed to win three tricks, the hand immediately ends with the team winning these three tricks winning that hand and earning two points. However, during play of the hand either team also has the option to
challenge the opposing team. This can occur any time from the moment after the trump rank and suit are announced to the completion of the last trick. A team does this by stating "Go". This immediately and temporarily pauses the hand, while the opposing team then can decide if they want to accept the
challenge. Accepting, indicates that team agrees to increase the points awarded to the winning team on that hand by one point (to a total of three), and the game then continues as before. If the opposing team denies or refuses the challenge, play immediately stops and the challenging team earns two points for that hand.
After such a challenge is accepted, the accepting team can then, immediately thereafter or later during that same hand, also offer a
challenge, offering to increase the scores for that again by one additional point. If accepted the hand continues, with the increased number of points awarded to the winner of that hand. If refused, play of that hand immediately stops and the challengers earn a number of points for that hand equal to those from the last accepted challenge. This increasing can continue almost indefinitely, however, the challenges must come from alternating teams (the same team can never make two consecutive challenges until the opponents were to make a challenge on that same hand). As noted, upon announcement of a challenge the game should immediately stop. If the opponents of the challenging team continue to play, that is construed as acceptance of the challenge.
As before, with one or more challenges that are accepted, the first team to win five tricks is declared the winner, earning the corresponding number of points (either two or the final value of the last accepted challenge).
If a team currently has a game score higher than 8, that team can no longer propose challenges, although they may, of course accept a challenge by the opposing team.
The first team to score 11 or more total points over the course of multiple hands is declared the winner of the game.
As in various other games of this type, players signaling to their partners is an accepted and common practice in Watten. The allowable signals at the game should be clearly understood by all four players. The following are some of the commonly accepted signals used in the game of Bavarian Watten:
- A player will tap the table or his cards lightly a specific number of times to indicate the
exact number of trump suit cards he has. This can be done with any finger, but is most common with the middle finger.
- A player will briefly extend a number of fingers on one hand to indicate the number of Strikers he has.
- A player might indicate he has the Chief Striker by briefly wrinkling his nose.
- Briefly closing the left eye can be used by a player to indicate that he has the seven of acorns (clubs).
- A player briefly closing the right eye is indicating that he has the seven of bells (diamonds).
- To indicate that a player has the King of hearts, he may indicate this by briefly making a kissing motion with the lips.
Variations and Optional Rules
Two Player Bavarian Watten: Bavarian Watten, as described above can also easily be adapted for play by two participants. The game is played identically to the standard game, with the opponent of the dealer first selecting the trump rank and the dealer then selecting the trump suit. Other than the fewer number of players, the game is played identically to the four player partnership variant described above.
Three Player Bavarian Watten: Bavarian Watten is also sometimes played as a three player game. In the three player variant, the forehand player, after reviewing his hand, is entitled to select both the trump rank and the trump suit. The other two players then form a temporary team, for that hand, playing against the player who has selected the trump rank and suit. If the announcing player manages to win the hand, he earns the appropriate number of points. If the temporary team manages to win the hand, each member of that team individually earns that number of points. Each player keeps an individual score, and the first player to accumulate a total of 11 or more points is declared the overall game winner. Other than these differences, the three player variant is played the same as the standard partnership variant of Watten.
Tyrolean Watten: Tyrolean Watten is a variant of Watten, played primarily in the
Tyrol region of Austria, but also making the basis for several other variants of Watten widely played. Tyrolean Watten is played identically to standard Bavarian Watten with the following differences:
- An extra, 33rd card is added to the pack as used in this version (as in several other variants of Watten). This card, known as the WELI, is usually included in the deck used to play Tyrolean Watten and is usually represented by the six of diamonds.
- During the cut, neither player is entitled to look at any of the cards in either packet of the cut.
- The decision of who is the first dealer is usually from amongst two of the opponents in the four player game (one from each team). Each of these two players draws a card from the shuffled deck and the player drawing the higher card is set as the first dealer.
- The ranking of the cards in the trump suit is also somewhat different in
Tyrolean Watten. There is only one permanent trump card used in this game
(which is also considered the lowest card in the trump suit), thus the
following is the ranking of the cards as used in Tyrolean Watten:
- The second highest ranked card in the trump suit (and in the entire deck), is the card which is of the selected trump suit and rank (called the Chief Striker or Schlag).
- After these three cards, the three remaining cards of the selected trump rank are considered the next highest, and are all considered of equal rank. If two or more of these cards are played to the same trick, the first thus played to the trick is considered the highest.
- Next are the remaining cards in the selected trump suit for the hand, in the following normal order (from high to low): Ace, King, Ober (Queen), Unter (Jack), 10, 9, 8, 7. Of course, the selected trump rank will be removed from this ordering to take it's place as the second highest card in the trump suit.
- The lowest card in the trump suit is the WELI, which while being the lowest ranked card in the trump suit still outranks any non-trump suited or trump-ranked cards.
- All the remaining cards are considered non-trump cards. Each of the non-trump suit cards are normally ordered as follows (from highest to lowest): Ace, King, Ober, Unter, 10, 9, 8, 7. As with the cards in the trump suit, the designated trump rank cards are considered a part of the trump suit and will thus rank as the third highest cards in the game.
- The forehand player first declares the trump rank for the hand (which can also be the WELI). After the forehand player selects the trump rank, the dealer selects the trump suit for the hand. If the WELI is selected as the trump rank, it is considered not only the highest card in the trump suit (and in the whole deck), but there are no other Strikers, so immediately after the WELI, the next highest ranking cards are the cards of the designated trump suit
in the usual order.
- If both the forehand and the dealer, after reviewing their hands (but before declaring a trump rank or suit), agree to redeal, they discard their current hands to the side (out of play) and are dealt five more cards each from the remaining, undealt cards.
- As in the standard game, a player is normally entitled to play any card to any trick. However, in the event that a card of the trump suit or the WELI is led to a trick, all other players, if able, must play a card of that trump suit, trump rank, or the WELI, if they have such a card. The player is not necessarily obligated to attempt to win the trick but must play such a trump card if they have one. If a player has no such card, they may play any card from the hand to that trick.
- The normal method challenges is also used in Tyrolean Watten. However, there is one special stipulation in this variant. If both teams have already won two tricks on the current hand, and there have been no previous challenges on this hand, a player may not challenge if a card has already been played to this last trick unless that player's last card in hand is of the same suit as the card led to the trick or is a card of the trump suit or trump rank.
- The first team to score 15 or more points is declared the game winner. If one partnership (but not both) starts a hand with more than 12 points (called gestrichen) that team must decide at the start of that hand (after the trump rank and suit have been announced, but before play of the hand begins), whether they will immediately agree to play the hand for
three points (vice the usual two points) or simply give up the hand, allowing the opponents to score two points for the hand. There are no further challenges allowed during that hand. If both teams have more than 12 points, the hand is simply played as normal with no challenges occurring during that hand.
- The first team to thus score this 15 points is said to win one Game, which is usually indicated by placing a black dot or "blob" (called a Bummerle) over the scoring column for the opponents. If a team manages to earn these 15 points to win the game before the opponents have earned any points during that same game, the losing team is said to have been schneidered (a double win for the winners) and this is indicated by drawing a double blob, with two lines extended from the blobs resembling a pair of scissors, drawn over the column of the losing team on the
score sheet. If a team which previously had no score when their opponent was gestrichen (that team had over 12 points), and the team which previously had no points is able to eventually win that game, this is called a "double schneider" and the winning team is said to win a quadruple game, which is represented by four blobs forming two of these scissor markings on the
score sheet atop the column for the losing team.
- As in Bavarian Watten, signaling is allowed and expected amongst partners during the game. However, if the WELI is selected as the trump rank, no signaling is allowed on that hand. Instead, each player is allowed to look at his partner's entire hand before play of the hand begins. The following are the common signals often used in this
variant:
- Player has a low hand - Briefly look up at the ceiling.
- Player is indicating a card of the Hearts suit - Player briefly moves left index finger.
- Player indicating a card in the suit of Bells - Player briefly moves left middle finger.
- Player indicating a card in the suit of Leaves - Player briefly moves left ring finger.
- Player indicating a card in the suit of Acorns - Player briefly moves left pinkie finger.
- Player indicating a low card in the trump suit - Player briefly moves right pinkie finger.
- Player is indicating the Unter of the trump suit - Player briefly moves right ring finger.
- Player indicating the Ober of the trump suit - Player briefly moves right middle finger.
- Player indicating the King of the trump suit - Player briefly moves right index finger.
- Player indicating the Ace of the trump suit - Player briefly moves right thumb.
- Player indicating he has three cards of the trump rank (but not the card of the trump suit and rank) - Briefly close both eyes, then briefly close either eye.
- Player indicating he has two cards of the trump rank (but not the card of trump rank and suit) - Briefly close both eyes.
- Player indicating he has one card of the trump rank (but this card is not the card of the trump rank and suit) - Briefly close one eye.
- Player has the card of the trump rank and suit - Briefly perform a kissing motion with the lips.
Other than these differences the Tyrolean variant of Watten is played identically to the Bavarian version.
Blind Watten: Blind Watten (also known as Ladinisch Watten) has
recently risen in popularity and is thus becoming one of the more popular versions of
Watten currently played. This game has several unique features that are helping make this one of the favored versions of Watten. It is played identically to Bavarian Watten as described above, with the following differences:
- An extra card (to make, in total, a 33 card deck) is added to the pack as used for Blind Watten (similar to that in several other variants of Watten). This card us known as the WELI, and is usually represented by the six of diamonds.
- The ranking of the cards in the trump suit is somewhat different in Blind Watten than in the standard variant of the game. There are no permanent trump cards used in this game, thus the following is the ranking of the cards as used in Blind Watten:
- The highest ranked card in the game is the card, in the selected trump suit, which is exactly one rank higher than the Chief Striker. As an example if acorns was the selected trump suit, and 8 the selected trump rank, the 9 of acorns is considered the highest card in the deck for that hand. If the selected trump rank is Ace, the seven of the designated trump suit becomes the highest card in the deck. This card is called the guate.
- The second highest ranked card in the trump suit (and in the entire deck), is the card which is of the selected trump suit and rank (called the Chief Striker or Schlag).
- After these cards, the next highest ranking cards are the three remaining cards of the selected trump rank. All three of these cards are considered of equal rank. If two or more of these cards are played to the same trick, the first of these thus played to the trick is considered the highest of these.
- Next are the remaining cards in the selected trump suit for the hand, in the following normal order (from high to low): Ace, King, Ober (Queen), Unter (Jack), 10, 9, 8, 7. Of course, the selected trump rank will be removed from this ordering to take it's place as the second highest card in the trump suit.
- All the remaining cards are considered non-trump cards. Each of the
non-trump suit cards are normally ordered as follows (from highest to
lowest): Ace, King, Ober, Unter, 10, 9, 8, 7. As with the cards in the trump
suit, the designated trump rank cards are considered full members of the trump suit and will thus rank as the third highest cards in the game.
- If the Aces are designated as the trump rank (schlag) for the hand, the guate (highest ranked card in the game) would be the seven of the selected trump suit. Normally the WELI is considered the lowest card in the suit of bells (diamonds). If the WELI is selected as the trump rank, there is no guate and no other cards in the trump rank and thus the WELI becomes the highest ranked card in the deck, with the next highest cards those of the selected trump suit.
- One of the features that makes this game particularly unique is the
selection of the trump rank and suit. As in most other forms of Watten, the
forehand still selects the trump rank and the dealer selects the trump suit.
However, these selected trump rank and suit are not publicly announced.
Instead, the forehand player privately shows a card to the dealer, with the
rank of this card setting the trump rank for the hand. After the trump rank
is so determined, the dealer then also privately shows a card to the
forehand player, with the suit of this card setting the trump suit for the
hand. In this way, the trump rank and suit will only be known to half the
players at the start of each hand. The other players, will often be able to so determine the trump suit and rank, however, after the first one or two tricks have been played and won. For this reason, the cards from the first trick are usually left face up for that entire hand.
- As in most other forms of Watten, players are not required to follow suit in playing a card to a trick, and normally may play any card they choose that is still remaining in their hand. The one exception to this rule is in the event that if the card led to a trick is the card of the trump rank and suit, the WELI, or a card of the trump suit, both the dealer and the forehand player (but not the other two players), must play another trump card to that trick if they have such a card.
- If either the dealer or the forehand player elect to challenge on the last trick of that hand, after the first card has already been played to that trick, that player must have either a card of the suit led to that trick or a card of the trump rank in his hand. The other players are not bound by this requirement.
- In most versions of this game, signaling, which is so common in most other forms of watten, is forbidden.
In all other aspects Blind Watten is played identically to standard Bavarian Watten.
Bohemian Watten: Although this game includes the name Watten and does have some similarities to other forms of Watten, this game is really more akin to the games in the Ramsen family and is thus described on the Bohemian Watten section on the Ramsen
card game rules page.
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